[wesnoth-commits] [wesnoth/wesnoth] 79993e: NR S13: slight bonus for AI controlled sides:
GitHub
noreply at github.com
Mon Sep 3 13:06:16 UTC 2018
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 79993ea601f34d07aa7f26251bc87b52da4338de
https://github.com/wesnoth/wesnoth/commit/79993ea601f34d07aa7f26251bc87b52da4338de
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-09-03 (Mon, 03 Sep 2018)
Changed paths:
M data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg
Log Message:
-----------
NR S13: slight bonus for AI controlled sides:
- allied AI leaders, whose death causes defeat, use passive_leader=yes
- increased amount of money which the lich brothers have, if one has not the
alternative leaders who can recall units
- also increased Krash's gold to the same amount of as Eryssa has (they are the
alternative leaders)
[ci skip]
Commit: 47c3947d0aa651fd32545d6292d5cfed9fd02864
https://github.com/wesnoth/wesnoth/commit/47c3947d0aa651fd32545d6292d5cfed9fd02864
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-09-03 (Mon, 03 Sep 2018)
Changed paths:
M data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg
Log Message:
-----------
NR S12: hide empty sides
There has been a report that some scenario would be nearly unbeatable if they
are empty in the first place, so this has the side effect of not showing the
player that he misses something. (Nevertheless, they should be hidden)
[ci skip]
Commit: 2e7d9015172d32935b6d658eb6d7c4593da1beb7
https://github.com/wesnoth/wesnoth/commit/2e7d9015172d32935b6d658eb6d7c4593da1beb7
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-09-03 (Mon, 03 Sep 2018)
Changed paths:
M data/campaigns/Northern_Rebirth/utils/herodeaths.cfg
Log Message:
-----------
NR deaths: use one event for both lich brothers
They text is the same, whoever of them dies
[ci skip]
Commit: ce056894dab0285fb7596deb69445a1184a9cd19
https://github.com/wesnoth/wesnoth/commit/ce056894dab0285fb7596deb69445a1184a9cd19
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-09-03 (Mon, 03 Sep 2018)
Changed paths:
M data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg
Log Message:
-----------
DM S21: use type_adv_tree
the one usage of type is left deliberately, to point out that it affects 3
instad of 2 or 4 types.
[ci skip]
Compare: https://github.com/wesnoth/wesnoth/compare/3d481c1b8b91...ce056894dab0
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