[wesnoth-commits] [wesnoth/wesnoth] 8ed601: fix #3515 : random start time
GitHub
noreply at github.com
Thu Sep 6 17:16:21 UTC 2018
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 8ed601461eac824f96eb9e6c02cf07a7fcf16f48
https://github.com/wesnoth/wesnoth/commit/8ed601461eac824f96eb9e6c02cf07a7fcf16f48
Author: gfgtdf <daniel.gfgtdf at gmail.com>
Date: 2018-09-06 (Thu, 06 Sep 2018)
Changed paths:
M src/saved_game.cpp
Log Message:
-----------
fix #3515 : random start time
Commit: 9f43c4a10e536ef1ce496ac7371c8c8956d09445
https://github.com/wesnoth/wesnoth/commit/9f43c4a10e536ef1ce496ac7371c8c8956d09445
Author: Jyrki Vesterinen <sandgtx at gmail.com>
Date: 2018-09-06 (Thu, 06 Sep 2018)
Changed paths:
M src/saved_game.cpp
Log Message:
-----------
Fix build
Regression from commit ca6e7aef7db9e5625e4b5db8e9b30f863b83c582.
Commit: e63bd35f9d209f355400a743732ea2c4b91d5da4
https://github.com/wesnoth/wesnoth/commit/e63bd35f9d209f355400a743732ea2c4b91d5da4
Author: Jyrki Vesterinen <sandgtx at gmail.com>
Date: 2018-09-06 (Thu, 06 Sep 2018)
Changed paths:
M data/lua/wml/animate_unit.lua
Log Message:
-----------
[animate_unit]: clear the animation after playing it
This avoids a reference to the unit from being leaked, which prevented the
unit's halo (if any) from disappearing when the unit died.
Fixes #3509. Closes #3520.
Compare: https://github.com/wesnoth/wesnoth/compare/b9396cd1162d...e63bd35f9d20
**NOTE:** This service has been marked for deprecation: https://developer.github.com/changes/2018-04-25-github-services-deprecation/
Functionality will be removed from GitHub.com on January 31st, 2019.
More information about the Commits
mailing list