[wesnoth-commits] [wesnoth/wesnoth] 8ed601: fix #3515 : random start time

GitHub noreply at github.com
Thu Sep 6 17:16:21 UTC 2018


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 8ed601461eac824f96eb9e6c02cf07a7fcf16f48
      https://github.com/wesnoth/wesnoth/commit/8ed601461eac824f96eb9e6c02cf07a7fcf16f48
  Author: gfgtdf <daniel.gfgtdf at gmail.com>
  Date:   2018-09-06 (Thu, 06 Sep 2018)

  Changed paths:
    M src/saved_game.cpp

  Log Message:
  -----------
  fix #3515 : random start time


  Commit: 9f43c4a10e536ef1ce496ac7371c8c8956d09445
      https://github.com/wesnoth/wesnoth/commit/9f43c4a10e536ef1ce496ac7371c8c8956d09445
  Author: Jyrki Vesterinen <sandgtx at gmail.com>
  Date:   2018-09-06 (Thu, 06 Sep 2018)

  Changed paths:
    M src/saved_game.cpp

  Log Message:
  -----------
  Fix build

Regression from commit ca6e7aef7db9e5625e4b5db8e9b30f863b83c582.


  Commit: e63bd35f9d209f355400a743732ea2c4b91d5da4
      https://github.com/wesnoth/wesnoth/commit/e63bd35f9d209f355400a743732ea2c4b91d5da4
  Author: Jyrki Vesterinen <sandgtx at gmail.com>
  Date:   2018-09-06 (Thu, 06 Sep 2018)

  Changed paths:
    M data/lua/wml/animate_unit.lua

  Log Message:
  -----------
  [animate_unit]: clear the animation after playing it

This avoids a reference to the unit from being leaked, which prevented the
unit's halo (if any) from disappearing when the unit died.

Fixes #3509. Closes #3520.


Compare: https://github.com/wesnoth/wesnoth/compare/b9396cd1162d...e63bd35f9d20
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