[wesnoth-commits] [wesnoth/wesnoth] b03ccb: wesnothd: improve handling of client disconnects d...
Sergey Popov
noreply at github.com
Fri Apr 5 13:57:16 UTC 2019
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: b03ccb25e4b6193efbb49dfa76c2561e3f28c569
https://github.com/wesnoth/wesnoth/commit/b03ccb25e4b6193efbb49dfa76c2561e3f28c569
Author: loonycyborg <loonycyborg at gmail.com>
Date: 2019-04-05 (Fri, 05 Apr 2019)
Changed paths:
M src/server/server.cpp
Log Message:
-----------
wesnothd: improve handling of client disconnects during game creation
Ensure that both places that call game::remove_player also check its
return value that tells whether entire game should be ended too.
This should help with issue #4011
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