[wesnoth-commits] [wesnoth/wesnoth] c4ffad: fix #1492 replays not saved in campaigns
gfgtdf
noreply at github.com
Mon Aug 26 20:46:05 UTC 2019
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: c4ffade49aa4efc2a410e031539a791c005c3b30
https://github.com/wesnoth/wesnoth/commit/c4ffade49aa4efc2a410e031539a791c005c3b30
Author: gfgtdf <daniel.gfgtdf at gmail.com>
Date: 2019-08-26 (Mon, 26 Aug 2019)
Changed paths:
M src/game_initialization/connect_engine.cpp
M src/server/game.cpp
M src/server/server.cpp
Log Message:
-----------
fix #1492 replays not saved in campaigns
previously the clint woudl send a [update_game] to the
server before sending [store_next_scenario] whcih set
game::started_ to false and this disabled game::save_replay()
Now we instead set started_ to false after save_replay() is called
I also don't really see the point of calling update_side_data()
and describe_slots() before the new level data is available so i just
removed these calls. (the call to game::update_game())
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