[wesnoth-commits] [wesnoth/wesnoth] 68bb48: Lua AIs: fix uses of new unit functions
mattsc
noreply at github.com
Wed Dec 18 17:23:53 UTC 2019
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 68bb48ddf125e84963d44157e5a79556135df769
https://github.com/wesnoth/wesnoth/commit/68bb48ddf125e84963d44157e5a79556135df769
Author: mattsc <mattsc000 at gmail.com>
Date: 2019-12-18 (Wed, 18 Dec 2019)
Changed paths:
M data/ai/lua/ai_helper.lua
M data/ai/lua/battle_calcs.lua
M data/ai/lua/ca_spread_poison.lua
M data/ai/lua/generic_recruit_engine.lua
M data/ai/lua/retreat.lua
M data/ai/micro_ais/cas/ca_assassin_move.lua
M data/ai/micro_ais/cas/ca_fast_attack_utils.lua
M data/ai/micro_ais/cas/ca_healer_move.lua
M data/ai/micro_ais/cas/ca_protect_unit_move.lua
M data/ai/micro_ais/cas/ca_stationed_guardian.lua
M data/ai/micro_ais/cas/ca_zone_guardian.lua
Log Message:
-----------
Lua AIs: fix uses of new unit functions
I switched to using defense_on() and resistance_against() incorrectly in 55478e20. I had tested these, but apparently for cases when it does not make a difference ...
The change for movement_on() is for convenience and consistency with other code only.
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