[wesnoth-commits] [wesnoth/wesnoth] 2518ce: ANL: ai tweaks – don't retreat
sevu
noreply at github.com
Mon Dec 23 00:29:25 UTC 2019
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 2518cef3130087c3b8f598ce8cbb683a7384b813
https://github.com/wesnoth/wesnoth/commit/2518cef3130087c3b8f598ce8cbb683a7384b813
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2019-12-23 (Mon, 23 Dec 2019)
Changed paths:
M data/multiplayer/scenarios/4p_A_New_Land.cfg
Log Message:
-----------
ANL: ai tweaks – don't retreat
In this scenario, the AI can't heal his units, as they destroy buildings
(except for leaders). Thus no sense in keeping units alive.
Disable caste_switch, in case players find a way to abuse it (as they can build castles)
For the Spiders, disable the poison CA, as it's only a monster encounter,
no need to be tactically smart in the long run.
Commit: 9965c277b9e0a4da27f9cc20dbb30912d0abf4e2
https://github.com/wesnoth/wesnoth/commit/9965c277b9e0a4da27f9cc20dbb30912d0abf4e2
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2019-12-23 (Mon, 23 Dec 2019)
Changed paths:
M data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg
Log Message:
-----------
TSG 5: minor tweaks
- tweaks to monster side, i.e. has same flag like other factions
(visible in the top bar when it's their turn)
- play a sound when the monster spwans, but don't reveal it
- remove event setting options which are already set in the side definition
Commit: 37bbb65023112e96f193700f4ef68a2763c5b93c
https://github.com/wesnoth/wesnoth/commit/37bbb65023112e96f193700f4ef68a2763c5b93c
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2019-12-23 (Mon, 23 Dec 2019)
Changed paths:
M data/campaigns/The_South_Guard/scenarios/07a_Return_to_Kerlath.cfg
Log Message:
-----------
TSG 7a: add some po-hints
[ci skip]
Commit: 80d398d775a2ea69abc2bfe7b80aafa308c5de29
https://github.com/wesnoth/wesnoth/commit/80d398d775a2ea69abc2bfe7b80aafa308c5de29
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2019-12-23 (Mon, 23 Dec 2019)
Changed paths:
M data/campaigns/The_South_Guard/utils/sg_story.cfg
Log Message:
-----------
TSG: explain in po-hints to which scenario the text belongs
It's not visible in the po-files otherwise because
the stroy text is defined in the same file for all
[ci skip]
Commit: dd3247c62d78aa999e85e062e06f38927a18d700
https://github.com/wesnoth/wesnoth/commit/dd3247c62d78aa999e85e062e06f38927a18d700
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2019-12-23 (Mon, 23 Dec 2019)
Changed paths:
M data/core/macros/unit-utils.cfg
Log Message:
-----------
core macros – overlay of NO_UPKEEP macro
The past change in 1.15 changed not only internal things,
but also the overlay given by the NO_UPKEEP macro.
Now it gives the same overlay as the loyal trait does.
Which is also the same which this macro gave in 1.14.
Compare: https://github.com/wesnoth/wesnoth/compare/7359fddecb8d...dd3247c62d78
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