[wesnoth-commits] [wesnoth/wesnoth] 2518ce: ANL: ai tweaks – don't retreat

sevu noreply at github.com
Mon Dec 23 00:29:25 UTC 2019


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 2518cef3130087c3b8f598ce8cbb683a7384b813
      https://github.com/wesnoth/wesnoth/commit/2518cef3130087c3b8f598ce8cbb683a7384b813
  Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
  Date:   2019-12-23 (Mon, 23 Dec 2019)

  Changed paths:
    M data/multiplayer/scenarios/4p_A_New_Land.cfg

  Log Message:
  -----------
  ANL: ai tweaks – don't retreat

In this scenario, the AI can't heal his units, as they destroy buildings
(except for leaders). Thus no sense in keeping units alive.

Disable caste_switch, in case players find a way to abuse it (as they can build castles)

For the Spiders, disable the poison CA, as it's only a monster encounter,
no need to be tactically smart in the long run.


  Commit: 9965c277b9e0a4da27f9cc20dbb30912d0abf4e2
      https://github.com/wesnoth/wesnoth/commit/9965c277b9e0a4da27f9cc20dbb30912d0abf4e2
  Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
  Date:   2019-12-23 (Mon, 23 Dec 2019)

  Changed paths:
    M data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg

  Log Message:
  -----------
  TSG 5: minor tweaks

- tweaks to monster side, i.e. has same flag like other factions
(visible in the top bar when it's their turn)
- play a sound when the monster spwans, but don't reveal it
- remove event setting options which are already set in the side definition


  Commit: 37bbb65023112e96f193700f4ef68a2763c5b93c
      https://github.com/wesnoth/wesnoth/commit/37bbb65023112e96f193700f4ef68a2763c5b93c
  Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
  Date:   2019-12-23 (Mon, 23 Dec 2019)

  Changed paths:
    M data/campaigns/The_South_Guard/scenarios/07a_Return_to_Kerlath.cfg

  Log Message:
  -----------
  TSG 7a: add some po-hints

[ci skip]


  Commit: 80d398d775a2ea69abc2bfe7b80aafa308c5de29
      https://github.com/wesnoth/wesnoth/commit/80d398d775a2ea69abc2bfe7b80aafa308c5de29
  Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
  Date:   2019-12-23 (Mon, 23 Dec 2019)

  Changed paths:
    M data/campaigns/The_South_Guard/utils/sg_story.cfg

  Log Message:
  -----------
  TSG: explain in po-hints to which scenario the text belongs

It's not visible in the po-files otherwise because
the stroy text is defined in the same file for all

[ci skip]


  Commit: dd3247c62d78aa999e85e062e06f38927a18d700
      https://github.com/wesnoth/wesnoth/commit/dd3247c62d78aa999e85e062e06f38927a18d700
  Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
  Date:   2019-12-23 (Mon, 23 Dec 2019)

  Changed paths:
    M data/core/macros/unit-utils.cfg

  Log Message:
  -----------
  core macros – overlay of NO_UPKEEP macro

The past change in 1.15 changed not only internal things,
but also the overlay given by the NO_UPKEEP macro.

Now it gives the same overlay as the loyal trait does.
Which is also the same which this macro gave in 1.14.


Compare: https://github.com/wesnoth/wesnoth/compare/7359fddecb8d...dd3247c62d78



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