[wesnoth-commits] [wesnoth/wesnoth] 50ec7a: GUI2/Player Info: used user_info info to determine...
Charles Dang
noreply at github.com
Wed Dec 9 20:03:00 UTC 2020
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 50ec7a1334a579d47d7f9566921d0da26c286194
https://github.com/wesnoth/wesnoth/commit/50ec7a1334a579d47d7f9566921d0da26c286194
Author: Charles Dang <exodia339 at gmail.com>
Date: 2020-12-10 (Thu, 10 Dec 2020)
Changed paths:
M src/gui/dialogs/multiplayer/player_info.cpp
Log Message:
-----------
GUI2/Player Info: used user_info info to determine visible info
Commit: f86543f8eb3f829796892c9b75dfe72a21df252a
https://github.com/wesnoth/wesnoth/commit/f86543f8eb3f829796892c9b75dfe72a21df252a
Author: Charles Dang <exodia339 at gmail.com>
Date: 2020-12-10 (Thu, 10 Dec 2020)
Changed paths:
M src/game_initialization/multiplayer.cpp
Log Message:
-----------
Laid groundwork for unified network data processing (instead of dialog-based)
Currently, only the initial gamelist is handled by this. The idea is to treat that list like any other,
as opposed to having special handling in open_connection. This is since there may be other server data
received prior to the initial gamelist ([message]s for instance) that we'll want to handle without
adding special handling in open_connection or in some other fashion.
Commit: c7e2a5ed75d053a7dace08c99a4efc8851b076f7
https://github.com/wesnoth/wesnoth/commit/c7e2a5ed75d053a7dace08c99a4efc8851b076f7
Author: Charles Dang <exodia339 at gmail.com>
Date: 2020-12-10 (Thu, 10 Dec 2020)
Changed paths:
M src/CMakeLists.txt
Log Message:
-----------
Merge branch 'master' of github.com:wesnoth/wesnoth into master
Compare: https://github.com/wesnoth/wesnoth/compare/941433e7a26f...c7e2a5ed75d0
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