[wesnoth-commits] [wesnoth/wesnoth] 41b203: Revise the bobbing animation convention (#5388)
doofus-01
noreply at github.com
Mon Dec 28 18:43:37 UTC 2020
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 41b2030113e721d49a0f08b4ff6bfd0e3d103b6b
https://github.com/wesnoth/wesnoth/commit/41b2030113e721d49a0f08b4ff6bfd0e3d103b6b
Author: doofus-01 <doofus-01 at users.noreply.github.com>
Date: 2020-12-28 (Mon, 28 Dec 2020)
Changed paths:
A data/core/images/units/orcs/grunt-ne-defend-1.png
A data/core/images/units/orcs/grunt-ne-defend-2.png
A data/core/images/units/orcs/grunt-ne.png
A data/core/images/units/orcs/grunt-stand-ne-1.png
A data/core/images/units/orcs/grunt-stand-ne-2.png
A data/core/images/units/orcs/grunt-stand-ne-3.png
A data/core/images/units/orcs/grunt-stand-ne-4.png
A data/core/images/units/orcs/grunt-stand-ne-5.png
M data/core/images/units/orcs/grunt-stand-se-1.png
M data/core/images/units/orcs/grunt-stand-se-2.png
M data/core/images/units/orcs/grunt-stand-se-3.png
M data/core/images/units/orcs/grunt-stand-se-4.png
M data/core/images/units/orcs/grunt-stand-se-5.png
M data/core/images/units/orcs/grunt.png
M data/core/macros/animation-utils.cfg
M data/core/macros/animation-utils2.cfg
M data/core/macros/unit-utils.cfg
M data/core/units/dwarves/Berserker.cfg
M data/core/units/dwarves/Dragonguard.cfg
M data/core/units/dwarves/Fighter.cfg
M data/core/units/dwarves/Guardsman.cfg
M data/core/units/dwarves/Lord.cfg
M data/core/units/dwarves/Runesmith.cfg
M data/core/units/dwarves/Sentinel.cfg
M data/core/units/dwarves/Stalwart.cfg
M data/core/units/dwarves/Steelclad.cfg
M data/core/units/dwarves/Thunderer.cfg
M data/core/units/dwarves/Thunderguard.cfg
M data/core/units/dwarves/Ulfserker.cfg
M data/core/units/humans/Horse_Knight.cfg
M data/core/units/humans/Horseman.cfg
M data/core/units/humans/Loyalist_Fencer.cfg
M data/core/units/humans/Loyalist_Spearman.cfg
M data/core/units/humans/Mage_Arch.cfg
M data/core/units/orcs/Archer.cfg
M data/core/units/orcs/Grunt.cfg
Log Message:
-----------
Revise the bobbing animation convention (#5388)
This shifts many bobbing animations to only run if the unit HP falls below a certain point. Bobbing animations are a subset of standing animation, it is a case-by-case decision whether an animation should fall into this category or even be affected by this change.
Also in this:
* add wounded filter to STANDARD_IDLE_FILTER
* unit sprites - update orcish grunt and heaving anim
* units - north-facing sprites for orcish grunt
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