[wesnoth-commits] [wesnoth/wesnoth] ebbecb: support [time_area] with no specific time schedule
gfgtdf
noreply at github.com
Fri Feb 21 21:27:35 UTC 2020
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: ebbecb3b047a38cd82c0f01068d982095fc215ed
https://github.com/wesnoth/wesnoth/commit/ebbecb3b047a38cd82c0f01068d982095fc215ed
Author: gfgtdf <daniel.gfgtdf at gmail.com>
Date: 2020-02-21 (Fri, 21 Feb 2020)
Changed paths:
M src/play_controller.cpp
M src/scripting/game_lua_kernel.cpp
M src/time_of_day.cpp
M src/tod_manager.cpp
M src/tod_manager.hpp
M src/utils/math.hpp
Log Message:
-----------
support [time_area] with no specific time schedule
now the c++ code does no longer add a dummy time when
there are no times defines for an [time_area]. this is
in particular useful when one wants to define areas in
the map editor that is then used ingame for example in
filters.
We should consider renamaing [time_area] to just [area]
[time_area]s that don't define their own times schedule
are now ignored during tod calculation.
Commit: d50e37c2e34d8d3f6a236a2f58370cee37ccda2f
https://github.com/wesnoth/wesnoth/commit/d50e37c2e34d8d3f6a236a2f58370cee37ccda2f
Author: gfgtdf <daniel.gfgtdf at gmail.com>
Date: 2020-02-21 (Fri, 21 Feb 2020)
Changed paths:
M src/tod_manager.cpp
M src/tod_manager.hpp
Log Message:
-----------
make tod_manager more robust & code cleanups
the setters in tod_manager now ake sure that their parameter
is valid
Compare: https://github.com/wesnoth/wesnoth/compare/b72ec6e6541c...d50e37c2e34d
More information about the Commits
mailing list