[wesnoth-commits] [wesnoth/wesnoth] 236768: Sun shydes no longer dehydrate themselves at night
nemaara
noreply at github.com
Sat Feb 29 19:59:15 UTC 2020
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 2367685db4e6f286c161b4a001a2fc7a8bb67723
https://github.com/wesnoth/wesnoth/commit/2367685db4e6f286c161b4a001a2fc7a8bb67723
Author: Thom Diment <mr.diment at gmail.com>
Date: 2020-02-28 (Fri, 28 Feb 2020)
Changed paths:
M data/campaigns/Under_the_Burning_Suns/utils/dehydration-utils.cfg
Log Message:
-----------
Sun shydes no longer dehydrate themselves at night
Uses time_of_time_id instead of time_of_day, making it unaffected by illumination.
This means this version of dehydration will only work in scenarios with these TODs, which seems like a reasonable price to pay to me.
Commit: 014efaa4d246bf1ee496553a05d48efa2ae1f7e4
https://github.com/wesnoth/wesnoth/commit/014efaa4d246bf1ee496553a05d48efa2ae1f7e4
Author: Thom Diment <mr.diment at gmail.com>
Date: 2020-02-28 (Fri, 28 Feb 2020)
Changed paths:
M data/campaigns/Under_the_Burning_Suns/utils/dehydration-utils.cfg
Log Message:
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Make dehydration only affect the player side
Seems like a controversial choice that will affect this scenario balance, but easy enough to do in wml at the cost.
Commit: 6bc4b4e1b35d3a2be4f5a449fde7f89a9c0353df
https://github.com/wesnoth/wesnoth/commit/6bc4b4e1b35d3a2be4f5a449fde7f89a9c0353df
Author: nemaara <nemaara at users.noreply.github.com>
Date: 2020-02-29 (Sat, 29 Feb 2020)
Changed paths:
M data/campaigns/Under_the_Burning_Suns/utils/dehydration-utils.cfg
Log Message:
-----------
Merge pull request #4770 from UnwiseOwl/utbs2_dehydration
Changes to dehydration (UtBS 2)
Compare: https://github.com/wesnoth/wesnoth/compare/a029ad071caa...6bc4b4e1b35d
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