[wesnoth-commits] [wesnoth/wesnoth] ebe55c: Sun shydes no longer dehydrate themselves at night
nemaara
noreply at github.com
Sat Feb 29 20:04:29 UTC 2020
Branch: refs/heads/1.14
Home: https://github.com/wesnoth/wesnoth
Commit: ebe55cc3ff3a8d7599129076409b48fcf8b84f29
https://github.com/wesnoth/wesnoth/commit/ebe55cc3ff3a8d7599129076409b48fcf8b84f29
Author: Thom Diment <mr.diment at gmail.com>
Date: 2020-02-29 (Sat, 29 Feb 2020)
Changed paths:
M data/campaigns/Under_the_Burning_Suns/utils/dehydration-utils.cfg
Log Message:
-----------
Sun shydes no longer dehydrate themselves at night
Uses time_of_time_id instead of time_of_day, making it unaffected by illumination.
This means this version of dehydration will only work in scenarios with these TODs, which seems like a reasonable price to pay to me.
Commit: 74b56bdfa13ff1cb51194554abb9e31e89a35a8b
https://github.com/wesnoth/wesnoth/commit/74b56bdfa13ff1cb51194554abb9e31e89a35a8b
Author: Thom Diment <mr.diment at gmail.com>
Date: 2020-02-29 (Sat, 29 Feb 2020)
Changed paths:
M data/campaigns/Under_the_Burning_Suns/utils/dehydration-utils.cfg
Log Message:
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Make dehydration only affect the player side
Seems like a controversial choice that will affect this scenario balance, but easy enough to do in wml at the cost.
Commit: 5f87ac3ad800706a457cc11a35e99e91428ac66a
https://github.com/wesnoth/wesnoth/commit/5f87ac3ad800706a457cc11a35e99e91428ac66a
Author: nemaara <nemaara at gmail.com>
Date: 2020-02-29 (Sat, 29 Feb 2020)
Changed paths:
M changelog.md
Log Message:
-----------
Update changelog with UtBS change
Compare: https://github.com/wesnoth/wesnoth/compare/d5fc73762db3...5f87ac3ad800
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