[wesnoth-commits] [wesnoth/wesnoth] c66bd6: EI S11: Trigger the guards if an undisguised unit ...

Charles Dang noreply at github.com
Wed Jan 22 03:56:04 UTC 2020


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: c66bd63911cda57acd64c9142623c6eda8ab93b5
      https://github.com/wesnoth/wesnoth/commit/c66bd63911cda57acd64c9142623c6eda8ab93b5
  Author: Steve Cotton <steve at octalot.co.uk>
  Date:   2020-01-21 (Tue, 21 Jan 2020)

  Changed paths:
    M data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg

  Log Message:
  -----------
  EI S11: Trigger the guards if an undisguised unit moves into the throne room

Add an enter_hex event for moving into the throne room, and modify the "attack"
event so that the undisguised units can trigger it too. For reviewing, note that
the diff shows these as if the existing "attack" was changed to a "enter_hex",
but in fact it's the existing `[filter_wml]` moving from "attack" to "enter_hex".

Add L2 Trolls to various lists, as they're used on easy/normal difficulties.

The main bug fixed here is "When a guard sees one of the two units not
disguised as an orc, it chases after the unit, but no other enemies are
alerted. This allows a player to pick off each enemy unit individually, then
release the prisoners."


  Commit: 66ce133e003f828c1f58e0147c6906f4906a318f
      https://github.com/wesnoth/wesnoth/commit/66ce133e003f828c1f58e0147c6906f4906a318f
  Author: Charles Dang <exodia339 at gmail.com>
  Date:   2020-01-21 (Tue, 21 Jan 2020)

  Changed paths:
    M data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg

  Log Message:
  -----------
  Merge pull request #4713 from stevecotton/ei_undisguised_master

EI S11: Trigger the guards if an undisguised unit moves into the throne room


Compare: https://github.com/wesnoth/wesnoth/compare/95dc6b5f45b3...66ce133e003f



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