[wesnoth-commits] [wesnoth/wesnoth] 658fb2: don't heal units on recall.

gfgtdf noreply at github.com
Mon May 4 18:30:36 UTC 2020


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 658fb2937c2ea6b00c3bdc37b90e701c24a00494
      https://github.com/wesnoth/wesnoth/commit/658fb2937c2ea6b00c3bdc37b90e701c24a00494
  Author: gfgtdf <daniel.gfgtdf at gmail.com>
  Date:   2020-05-04 (Mon, 04 May 2020)

  Changed paths:
    M src/actions/create.cpp

  Log Message:
  -----------
  don't heal units on recall.

There is no reason to do so since units get already
healed when advancing to the next scenario. Not
healing the unit gives more flexibility to wml authors
who might want the player to be able to recall injured
units by modifying the hp of a recall list unit or by using
`[put_to_recall_list] heal=no`


Furthermore this also doesn't match what is shown in the recall dialog.

Fixes #4888





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