[wesnoth-commits] [wesnoth/wesnoth] 299124: DiD S9: grant at least one L2
sevu
noreply at github.com
Sun Nov 22 19:39:20 UTC 2020
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 299124fd22dda14d7bc0c4b1c24e28a33701b9f0
https://github.com/wesnoth/wesnoth/commit/299124fd22dda14d7bc0c4b1c24e28a33701b9f0
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2020-11-22 (Sun, 22 Nov 2020)
Changed paths:
M data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg
Log Message:
-----------
DiD S9: grant at least one L2
Commit: e0acdf61f47d724aa0c7bef2d38e4f28c0b75e07
https://github.com/wesnoth/wesnoth/commit/e0acdf61f47d724aa0c7bef2d38e4f28c0b75e07
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2020-11-22 (Sun, 22 Nov 2020)
Changed paths:
M data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg
Log Message:
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DiD S9: move objectives to prestart
That has the bonus that they are shown if
the player looks them up during the cutscene
Commit: ae2306865eee7427f51f94b70ef4c9d573e09960
https://github.com/wesnoth/wesnoth/commit/ae2306865eee7427f51f94b70ef4c9d573e09960
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2020-11-22 (Sun, 22 Nov 2020)
Changed paths:
M data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg
Log Message:
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DiD S9: refactorings
Commit: bde6ac45411214dc4fa6fdf94eaa0f4e731fd2ed
https://github.com/wesnoth/wesnoth/commit/bde6ac45411214dc4fa6fdf94eaa0f4e731fd2ed
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2020-11-22 (Sun, 22 Nov 2020)
Changed paths:
M data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg
Log Message:
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DiD S10: Hide traces of side 3
It's already hidden in the statistics, hiding their turn-flags too
Commit: d339d3c2717ed2f6204a113047f908c76cc3e72e
https://github.com/wesnoth/wesnoth/commit/d339d3c2717ed2f6204a113047f908c76cc3e72e
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2020-11-22 (Sun, 22 Nov 2020)
Changed paths:
M data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg
Log Message:
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DiD S10: list starting gold in statistics
Every change to starting gold before a players turn will still count as staring gold.
Moving the code to to prestart.
Commit: 3076d532a53d564b6da45fefb6a949c1b56602a1
https://github.com/wesnoth/wesnoth/commit/3076d532a53d564b6da45fefb6a949c1b56602a1
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2020-11-22 (Sun, 22 Nov 2020)
Changed paths:
M data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg
Log Message:
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DiD S10: add time area for 2nd exit
North-east had one, south-west now too. Romm for further improvement:
change the RGB values, the cave is so dark that it's quite some contrast.
One side of the mountain has always shadow, could use that idea.
Commit: b9124c0033df7ba0213bfbdbbc691f3d335d93e1
https://github.com/wesnoth/wesnoth/commit/b9124c0033df7ba0213bfbdbbc691f3d335d93e1
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2020-11-22 (Sun, 22 Nov 2020)
Changed paths:
M data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg
Log Message:
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DiD S10: Inky death handling
- closes #5297
- add's alternative case for AI killing
(still looking for a less comprehensive wording)
Commit: e2f25187ac7a7e73004e72e8884db8e6d4a50954
https://github.com/wesnoth/wesnoth/commit/e2f25187ac7a7e73004e72e8884db8e6d4a50954
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2020-11-22 (Sun, 22 Nov 2020)
Changed paths:
M data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg
Log Message:
-----------
DiD S10: refactorings
- Giving everybody a teamname, displayed in the :inspect window
- No retreating for Inky with the new AI
- the fake side 5 uses now the icon of side 1, but has still the
default flag for displaying it in the sidear during the cutscene.
- refactorings
Commit: a8a92ca091af84ba6f2758ff0e5c70019fd23001
https://github.com/wesnoth/wesnoth/commit/a8a92ca091af84ba6f2758ff0e5c70019fd23001
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2020-11-22 (Sun, 22 Nov 2020)
Changed paths:
M data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg
Log Message:
-----------
DiD S10: change color/flag earlier
before the units show up first, so that it will be correct in the cutscene.
Commit: 6764484e69889390a469e662ee0d0d607ed389ca
https://github.com/wesnoth/wesnoth/commit/6764484e69889390a469e662ee0d0d607ed389ca
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2020-11-22 (Sun, 22 Nov 2020)
Changed paths:
M data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg
Log Message:
-----------
DiD S9: different way to limit movement
objects rock
fixes #5295
Compare: https://github.com/wesnoth/wesnoth/compare/1b9442202c6e...6764484e6988
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