[wesnoth-commits] [wesnoth/wesnoth] e0b39e: DiD S9: simplify terrain matching codes

sevu noreply at github.com
Mon Nov 30 02:32:23 UTC 2020


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: e0b39e5dd29eb1279a63b99f05bda20ecde4dc69
      https://github.com/wesnoth/wesnoth/commit/e0b39e5dd29eb1279a63b99f05bda20ecde4dc69
  Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
  Date:   2020-11-30 (Mon, 30 Nov 2020)

  Changed paths:
    M data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg

  Log Message:
  -----------
  DiD S9: simplify terrain matching codes

Uu^* matches Uu too


  Commit: 0996a95c48727da3f6a11446b82fc42c5f78d043
      https://github.com/wesnoth/wesnoth/commit/0996a95c48727da3f6a11446b82fc42c5f78d043
  Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
  Date:   2020-11-30 (Mon, 30 Nov 2020)

  Changed paths:
    A data/campaigns/Descent_Into_Darkness/DiD-amlas.cfg
    M data/campaigns/Descent_Into_Darkness/maps/09a_Descent_into_Darkness.map
    M data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg
    M data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg

  Log Message:
  -----------
  DiD S9: small fixes

Some units can be cut of in the 2nd round. That's not a problem, but with a
good portion of bad luck it could happen to MKBones, making the scenario
unwinnable. That's handled by map adjustments.

Also increasing HP by 3 for the lich start, might even be more.
Discussion in #5296


Compare: https://github.com/wesnoth/wesnoth/compare/72863e578ba2...0996a95c4872



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