[wesnoth-commits] [wesnoth/wesnoth] e0b39e: DiD S9: simplify terrain matching codes
sevu
noreply at github.com
Mon Nov 30 02:32:23 UTC 2020
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: e0b39e5dd29eb1279a63b99f05bda20ecde4dc69
https://github.com/wesnoth/wesnoth/commit/e0b39e5dd29eb1279a63b99f05bda20ecde4dc69
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2020-11-30 (Mon, 30 Nov 2020)
Changed paths:
M data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg
Log Message:
-----------
DiD S9: simplify terrain matching codes
Uu^* matches Uu too
Commit: 0996a95c48727da3f6a11446b82fc42c5f78d043
https://github.com/wesnoth/wesnoth/commit/0996a95c48727da3f6a11446b82fc42c5f78d043
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2020-11-30 (Mon, 30 Nov 2020)
Changed paths:
A data/campaigns/Descent_Into_Darkness/DiD-amlas.cfg
M data/campaigns/Descent_Into_Darkness/maps/09a_Descent_into_Darkness.map
M data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg
M data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg
Log Message:
-----------
DiD S9: small fixes
Some units can be cut of in the 2nd round. That's not a problem, but with a
good portion of bad luck it could happen to MKBones, making the scenario
unwinnable. That's handled by map adjustments.
Also increasing HP by 3 for the lich start, might even be more.
Discussion in #5296
Compare: https://github.com/wesnoth/wesnoth/compare/72863e578ba2...0996a95c4872
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