[wesnoth-commits] [wesnoth/wesnoth] 3bf371: UtBS: Make "quenoth" a separate race to "elf" (fix...
Steve Cotton
noreply at github.com
Sat Sep 19 14:48:11 UTC 2020
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 3bf3717e64460881a3f4c9516791391b93a33543
https://github.com/wesnoth/wesnoth/commit/3bf3717e64460881a3f4c9516791391b93a33543
Author: Steve Cotton <steve at octalot.co.uk>
Date: 2020-09-19 (Sat, 19 Sep 2020)
Changed paths:
M data/campaigns/Under_the_Burning_Suns/_main.cfg
M data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg
M data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg
M data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg
M data/campaigns/Under_the_Burning_Suns/units/other/Dark_Assassin1.cfg
M data/campaigns/Under_the_Burning_Suns/units/quenoth/Archer.cfg
M data/campaigns/Under_the_Burning_Suns/units/quenoth/Champion.cfg
M data/campaigns/Under_the_Burning_Suns/units/quenoth/Corrupted_Elf.cfg
M data/campaigns/Under_the_Burning_Suns/units/quenoth/Divine_Avatar.cfg
M data/campaigns/Under_the_Burning_Suns/units/quenoth/Druid.cfg
M data/campaigns/Under_the_Burning_Suns/units/quenoth/Fighter.cfg
M data/campaigns/Under_the_Burning_Suns/units/quenoth/Flanker.cfg
M data/campaigns/Under_the_Burning_Suns/units/quenoth/Marksman.cfg
M data/campaigns/Under_the_Burning_Suns/units/quenoth/Mystic.cfg
M data/campaigns/Under_the_Burning_Suns/units/quenoth/Outrider.cfg
M data/campaigns/Under_the_Burning_Suns/units/quenoth/Pathfinder.cfg
M data/campaigns/Under_the_Burning_Suns/units/quenoth/Ranger.cfg
M data/campaigns/Under_the_Burning_Suns/units/quenoth/Scout.cfg
M data/campaigns/Under_the_Burning_Suns/units/quenoth/Shaman.cfg
M data/campaigns/Under_the_Burning_Suns/units/quenoth/Shyde.cfg
M data/campaigns/Under_the_Burning_Suns/units/quenoth/Sun_Singer.cfg
M data/campaigns/Under_the_Burning_Suns/units/quenoth/Sun_Sylph.cfg
M data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch_Flagbearer.cfg
M data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch_Protector.cfg
M data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch_Rider.cfg
M data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch_Stalwart.cfg
M data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch_Vanguard.cfg
M data/campaigns/Under_the_Burning_Suns/units/quenoth/Warrior.cfg
M data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg
M data/campaigns/Under_the_Burning_Suns/units/units.cfg
Log Message:
-----------
UtBS: Make "quenoth" a separate race to "elf" (fixes #4876)
This is motivated by reorganising the help pages to split the Quenoth from the
"pointy ears, pale skin" help text in data/core/units.cfg. It also means that
there's no reason to [hide_help] for the default era elvish units. The new help
text is just a short placeholder for now.
The new race has [race]help_taxonomy=elf.
If the player loads a mid-campaign save then their recalls and heroes will have
race=elf while new recruits have race=quenoth. For that reason, I've changed
the scenarios' event triggers to recognise both races.
When levelling up, units with race=elf may change to race=quenoth.
Opening the help for a unit will show the help as if the unit has race=quenoth,
even when right-clicking on a race=elf unit. This is good.
For a few of these, I think another race might be better - they're converted to
Quenoth here, as they were Elves before. The Corrupted Elf is should probably be
considered undead, and the Divine Avatar should possibly be something else, more
like an elemental than a living creature. That those two are currently included
in the elves does have the side-effect of hiding a plot spoiler about the Dark
Assassin who is also included in the elves (the spoiler being that this one is
correct, he really is an elf).
Commit: a6daad9bc068f78be3e121ab7cb86ff41c0c66dd
https://github.com/wesnoth/wesnoth/commit/a6daad9bc068f78be3e121ab7cb86ff41c0c66dd
Author: Steve Cotton <steve at octalot.co.uk>
Date: 2020-09-19 (Sat, 19 Sep 2020)
Changed paths:
M data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg
Log Message:
-----------
UtBS S06b: Make the warning about the tentacles an enter_hex instead of a moveto
If you try to move straight into the water, the explorer should stop at the
lake edge and comment about where they're going. Trivial change, mainly because
I was using a fast unit for debugging and wondered why I hadn't triggered the
lake monsters.
Compare: https://github.com/wesnoth/wesnoth/compare/e01c6fa800a9...a6daad9bc068
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