[wesnoth-commits] [wesnoth/wesnoth] 2714ea: More explicitly mark a couple things as not implem...

Pentarctagon noreply at github.com
Mon Sep 28 03:30:11 UTC 2020


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 2714ea0c8a0b1dfa89de3461c215dca5660335ef
      https://github.com/wesnoth/wesnoth/commit/2714ea0c8a0b1dfa89de3461c215dca5660335ef
  Author: Pentarctagon <pentarctagon at tutamail.com>
  Date:   2020-09-27 (Sun, 27 Sep 2020)

  Changed paths:
    M src/server/common/simple_wml.hpp

  Log Message:
  -----------
  More explicitly mark a couple things as not implemented.


  Commit: f3b7a17e51232e644766b2d31864550c14a644f2
      https://github.com/wesnoth/wesnoth/commit/f3b7a17e51232e644766b2d31864550c14a644f2
  Author: Pentarctagon <pentarctagon at tutamail.com>
  Date:   2020-09-27 (Sun, 27 Sep 2020)

  Changed paths:
    M src/server/common/server_base.cpp
    M src/server/common/server_base.hpp
    M src/server/wesnothd/game.cpp
    M src/server/wesnothd/server.cpp
    M src/server/wesnothd/server.hpp

  Log Message:
  -----------
  Change most remaining cases of using async_send_doc to send_to_player for wesnothd.

The remaining uses of it are either:
* In server_base.cpp and wesnothd/server.cpp - this is during login, when there should be nothing else being sent to client anyway until the login is successful.
* In send_receive_wml_helpers.ipp - an error is sent back to a client if a read from the client failed with an simple_wml error.


Compare: https://github.com/wesnoth/wesnoth/compare/c70c72a80424...f3b7a17e5123



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