[wesnoth-commits] [wesnoth/wesnoth] 2714ea: More explicitly mark a couple things as not implem...
Pentarctagon
noreply at github.com
Mon Sep 28 03:30:11 UTC 2020
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 2714ea0c8a0b1dfa89de3461c215dca5660335ef
https://github.com/wesnoth/wesnoth/commit/2714ea0c8a0b1dfa89de3461c215dca5660335ef
Author: Pentarctagon <pentarctagon at tutamail.com>
Date: 2020-09-27 (Sun, 27 Sep 2020)
Changed paths:
M src/server/common/simple_wml.hpp
Log Message:
-----------
More explicitly mark a couple things as not implemented.
Commit: f3b7a17e51232e644766b2d31864550c14a644f2
https://github.com/wesnoth/wesnoth/commit/f3b7a17e51232e644766b2d31864550c14a644f2
Author: Pentarctagon <pentarctagon at tutamail.com>
Date: 2020-09-27 (Sun, 27 Sep 2020)
Changed paths:
M src/server/common/server_base.cpp
M src/server/common/server_base.hpp
M src/server/wesnothd/game.cpp
M src/server/wesnothd/server.cpp
M src/server/wesnothd/server.hpp
Log Message:
-----------
Change most remaining cases of using async_send_doc to send_to_player for wesnothd.
The remaining uses of it are either:
* In server_base.cpp and wesnothd/server.cpp - this is during login, when there should be nothing else being sent to client anyway until the login is successful.
* In send_receive_wml_helpers.ipp - an error is sent back to a client if a read from the client failed with an simple_wml error.
Compare: https://github.com/wesnoth/wesnoth/compare/c70c72a80424...f3b7a17e5123
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