[wesnoth-commits] [wesnoth/wesnoth] f802ba: Fix some typos
Celtic Minstrel
noreply at github.com
Sun Feb 21 18:26:08 UTC 2021
Branch: refs/heads/lua_gamemap
Home: https://github.com/wesnoth/wesnoth
Commit: f802ba9f073ebf7acf41ddb9708149112054d2af
https://github.com/wesnoth/wesnoth/commit/f802ba9f073ebf7acf41ddb9708149112054d2af
Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
Date: 2021-02-21 (Sun, 21 Feb 2021)
Changed paths:
M src/scripting/lua_terrainfilter.cpp
M src/scripting/lua_terrainfilter.hpp
M src/scripting/lua_terrainmap.cpp
M src/scripting/lua_terrainmap.hpp
M src/scripting/mapgen_lua_kernel.cpp
Log Message:
-----------
Fix some typos
Commit: d837a09726f5ae63350c9e04d14fc71cd713da6d
https://github.com/wesnoth/wesnoth/commit/d837a09726f5ae63350c9e04d14fc71cd713da6d
Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
Date: 2021-02-21 (Sun, 21 Feb 2021)
Changed paths:
A data/lua/core/map.lua
Log Message:
-----------
Add some utility functions to help clarify the merge mode being used when assigning terrains
Commit: 17e9cf4e36b63fcf5802253d242f5a4029b9ec64
https://github.com/wesnoth/wesnoth/commit/17e9cf4e36b63fcf5802253d242f5a4029b9ec64
Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
Date: 2021-02-21 (Sun, 21 Feb 2021)
Changed paths:
M data/lua/core/map.lua
Log Message:
-----------
Add a utility function to extract a location from the front of a variadic parameter pack
The purpose of this is to make it easy for functions implemented in Lua to handle locations
in the same way as functions implemented in C++.
Usage example:
Imagine a function foo with the following signature:
foo(bar : string, home : location, mode : string, target : location, moo : boolean) -> boolean
With the new read_location function it could be implemented as follows:
function foo(...)
-- First argument goes in bar
local bar = ...
-- Read location starting at the second argument
local home, n = wesnoth.mP.read_location(select(2, ...))
-- note: n will be 0 if a location wasn't found at that position
-- This could be an error, or it could be handled as an optional parameter
-- Next argument after that goes in mode
local mode = select(n + 2, ...)
-- Then read a location into target
local target, m = wesnoth.map.read_location(select(n + 2, ...))
-- Finally, read a parameter into moo
local moo = select(m + n + 2, ...)
-- Do stuff with all these parameters
return true
end
With that code, all the following invocations of foo work:
foo('a', 'b', true) -- both optional locations omitted
foo('a', 1, 2, 'q', 5, 6, false) -- locations given as separate integer parameters
foo('a', 'm', {1, 7}, true) -- first location omitted, second given as 2-element array
foo('a', some_unit, 'z', {x = 5, y = 10}, false) -- a unit also functions as a location
foo('a', 7, 12, 'q', my_leader, true) -- mixing different forms also works
Commit: e7085a5da27ed79a36c6ba4a54ffcad0824fa69e
https://github.com/wesnoth/wesnoth/commit/e7085a5da27ed79a36c6ba4a54ffcad0824fa69e
Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
Date: 2021-02-21 (Sun, 21 Feb 2021)
Changed paths:
M data/lua/core/map.lua
M src/editor/action/action.cpp
M src/editor/action/mouse/mouse_action.cpp
M src/editor/map/editor_map.cpp
M src/game_board.cpp
M src/game_board.hpp
M src/map/map.cpp
M src/map/map.hpp
M src/scripting/game_lua_kernel.cpp
M src/scripting/game_lua_kernel.hpp
M src/scripting/lua_terrainfilter.cpp
M src/scripting/lua_terrainfilter.hpp
M src/scripting/lua_terrainmap.cpp
M src/scripting/lua_terrainmap.hpp
M src/scripting/mapgen_lua_kernel.cpp
Log Message:
-----------
Refactor the game map to permit exposing it to Lua via wesnoth.current.map
The method of accessing terrain on the map has drastically changed.
- wesnoth.get_terrain and wesnoth.set_terrain are both deprecated
- wesnoth.terrain_mask still works but is moved into the wesnoth.map module and now takes the map object as the first parameter
- The map's terrain is now accessed exclusively via indexing on the map object, ie map[{x,y}]
- You set terrain by assigning a terrain code; the position of ^ in the terrain code now determines the merge mode
- The replace_if_failed option is now manifested as a function that converts any terrain code into a special value that, when assigned to a location on the map, uses the replace if failed logic.
The map object has a few attributes in it:
- width and height are the total size, including borders
- playable_width and playable_height are the values returned from wesnoth.get_map_size, which is now deprecated
- border_size is the third value from wesnoth.get_map_size
- data converts the map to a string
- other than that, wesnoth.map is treated as if it were the metatable of the map object
Other stuff in here:
- Special locations are now part of the map object. The length operator is deprecated.
- Add some utility functions to help clarify the merge mode being used when assigning terrains - they just add or remove a leading or trailing ^ as necessary
- Add a utility function to extract a location from the front of a variadic parameter pack
Commit: 72c17ea6accfd0cb6a8d52477e746158f392d0ed
https://github.com/wesnoth/wesnoth/commit/72c17ea6accfd0cb6a8d52477e746158f392d0ed
Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
Date: 2021-02-21 (Sun, 21 Feb 2021)
Changed paths:
M data/lua/core/map.lua
M src/scripting/game_lua_kernel.cpp
M src/scripting/game_lua_kernel.hpp
Log Message:
-----------
Move various functions into the map module
Commit: e0c9a311a6f97153bcad1f3f428425d75b9ec51d
https://github.com/wesnoth/wesnoth/commit/e0c9a311a6f97153bcad1f3f428425d75b9ec51d
Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
Date: 2021-02-21 (Sun, 21 Feb 2021)
Changed paths:
M data/lua/core/map.lua
M src/scripting/game_lua_kernel.cpp
M src/scripting/lua_terrainfilter.cpp
M src/scripting/lua_terrainmap.cpp
M src/scripting/lua_terrainmap.hpp
M src/scripting/mapgen_lua_kernel.cpp
Log Message:
-----------
Rename existing map functions in the map generation kernel
Commit: 36fba8510429ab67cc7f132dfcc268a6b9ac8dbb
https://github.com/wesnoth/wesnoth/commit/36fba8510429ab67cc7f132dfcc268a6b9ac8dbb
Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
Date: 2021-02-21 (Sun, 21 Feb 2021)
Changed paths:
M data/lua/core/map.lua
M src/scripting/lua_kernel_base.cpp
Log Message:
-----------
Rename two functions for consistency of terminology
Commit: 154d0947051ab86ea9fc729b3e394f4208c0d1a0
https://github.com/wesnoth/wesnoth/commit/154d0947051ab86ea9fc729b3e394f4208c0d1a0
Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
Date: 2021-02-21 (Sun, 21 Feb 2021)
Changed paths:
M src/scripting/game_lua_kernel.cpp
M src/scripting/game_lua_kernel.hpp
Log Message:
-----------
Add wesnoth.map.get_label
Commit: 74aeb4fb084708bc7dab3a8848f1df4991495db6
https://github.com/wesnoth/wesnoth/commit/74aeb4fb084708bc7dab3a8848f1df4991495db6
Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
Date: 2021-02-21 (Sun, 21 Feb 2021)
Changed paths:
M src/scripting/lua_kernel_base.cpp
M src/scripting/lua_map_location_ops.cpp
M src/scripting/lua_map_location_ops.hpp
Log Message:
-----------
Add wesnoth.map.get_hexes_in_radius
Commit: f75b92aa928f59c217379b851d5cd72668859422
https://github.com/wesnoth/wesnoth/commit/f75b92aa928f59c217379b851d5cd72668859422
Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
Date: 2021-02-21 (Sun, 21 Feb 2021)
Changed paths:
M src/scripting/game_lua_kernel.cpp
M src/scripting/lua_terrainmap.cpp
M src/scripting/lua_terrainmap.hpp
Log Message:
-----------
Add on_board and on_border map methods
Commit: aa768b7066f95a8dc9dca80b6c1d54fc0061e64f
https://github.com/wesnoth/wesnoth/commit/aa768b7066f95a8dc9dca80b6c1d54fc0061e64f
Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
Date: 2021-02-21 (Sun, 21 Feb 2021)
Changed paths:
M data/lua/core/map.lua
Log Message:
-----------
Add a terrain hex reference API
This adds a metatable to all locations returned from wesnoth.map.find.
Commit: 9a547e6918cf9360c77c9122d86ea7d9862a537d
https://github.com/wesnoth/wesnoth/commit/9a547e6918cf9360c77c9122d86ea7d9862a537d
Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
Date: 2021-02-21 (Sun, 21 Feb 2021)
Changed paths:
M data/lua/core/map.lua
M src/scripting/game_lua_kernel.cpp
M src/scripting/game_lua_kernel.hpp
Log Message:
-----------
Add a wesnoth.terrain_types table
Commit: e82d50ebfc23b1749615405e0209e63e80a84861
https://github.com/wesnoth/wesnoth/commit/e82d50ebfc23b1749615405e0209e63e80a84861
Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
Date: 2021-02-21 (Sun, 21 Feb 2021)
Changed paths:
M data/ai/lua/ai_helper.lua
M data/ai/lua/battle_calcs.lua
M data/ai/lua/ca_castle_switch.lua
M data/ai/lua/ca_grab_villages.lua
M data/ai/lua/ca_recruit_rushers.lua
M data/ai/lua/ca_spread_poison.lua
M data/ai/lua/ca_village_hunt.lua
M data/ai/lua/generic_recruit_engine.lua
M data/ai/lua/retreat.lua
M data/ai/micro_ais/cas/ca_assassin_move.lua
M data/ai/micro_ais/cas/ca_big_animals.lua
M data/ai/micro_ais/cas/ca_bottleneck_move.lua
M data/ai/micro_ais/cas/ca_fast_attack_utils.lua
M data/ai/micro_ais/cas/ca_fast_move.lua
M data/ai/micro_ais/cas/ca_forest_animals_new_rabbit.lua
M data/ai/micro_ais/cas/ca_goto.lua
M data/ai/micro_ais/cas/ca_healer_move.lua
M data/ai/micro_ais/cas/ca_herding_dog_move.lua
M data/ai/micro_ais/cas/ca_herding_f_herding_area.lua
M data/ai/micro_ais/cas/ca_herding_herd_sheep.lua
M data/ai/micro_ais/cas/ca_lurkers.lua
M data/ai/micro_ais/cas/ca_protect_unit_move.lua
M data/ai/micro_ais/cas/ca_recruit_random.lua
M data/ai/micro_ais/cas/ca_stationed_guardian.lua
M data/ai/micro_ais/cas/ca_wolves_move.lua
M data/ai/micro_ais/cas/ca_zone_guardian.lua
M data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg
M data/campaigns/Eastern_Invasion/ai/ca_ogres_flee.lua
M data/campaigns/Eastern_Invasion/lua/bandits.lua
M data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg
M data/campaigns/Northern_Rebirth/lua/respawn_utils.lua
M data/campaigns/Son_Of_The_Black_Eye/ai/ca_transport_S6.lua
M data/campaigns/The_Hammer_of_Thursagan/lua/spawns.lua
M data/campaigns/The_Hammer_of_Thursagan/scenarios/05_Fear.cfg
M data/campaigns/Two_Brothers/ai/ca_muff_toras_move.lua
M data/campaigns/World_Conquest/lua/campaign/autorecall.lua
M data/campaigns/World_Conquest/lua/campaign/enemy.lua
M data/campaigns/World_Conquest/lua/campaign/enemy_themed.lua
M data/campaigns/World_Conquest/lua/game_mechanics/bonus.lua
M data/campaigns/World_Conquest/lua/game_mechanics/supply.lua
M data/campaigns/World_Conquest/lua/map/postgeneration/1A_Start.lua
M data/campaigns/World_Conquest/lua/map/postgeneration/2A_Springs.lua
M data/campaigns/World_Conquest/lua/map/postgeneration/2C_Glaciers.lua
M data/campaigns/World_Conquest/lua/map/postgeneration/2D_Provinces.lua
M data/campaigns/World_Conquest/lua/map/postgeneration/2E_Paradise.lua
M data/campaigns/World_Conquest/lua/map/postgeneration/3C_Delta.lua
M data/campaigns/World_Conquest/lua/map/postgeneration/3F_Wetland.lua
M data/campaigns/World_Conquest/lua/map/postgeneration/4A_Thermal.lua
M data/campaigns/World_Conquest/lua/map/postgeneration/4B_Volcanic.lua
M data/campaigns/World_Conquest/lua/map/postgeneration/4C_Mines.lua
M data/campaigns/World_Conquest/lua/map/postgeneration/6A_Rural.lua
M data/campaigns/World_Conquest/lua/map/postgeneration/6B_Maritime.lua
M data/campaigns/World_Conquest/lua/map/postgeneration/6C_Industrial.lua
M data/campaigns/World_Conquest/lua/map/postgeneration_utils/engine.lua
M data/campaigns/World_Conquest/lua/map/postgeneration_utils/events.lua
M data/campaigns/World_Conquest/lua/map/postgeneration_utils/noise.lua
M data/campaigns/World_Conquest/lua/map/postgeneration_utils/utilities.lua
M data/campaigns/World_Conquest/lua/map/scenario_utils/bonus_points.lua
M data/campaigns/World_Conquest/lua/optional_mechanics/destruction.lua
M data/lua/helper.lua
M data/lua/location_set.lua
M data/lua/wml-tags.lua
M data/lua/wml/animate_unit.lua
M data/lua/wml/find_path.lua
M data/lua/wml/items.lua
M data/lua/wml/modify_side.lua
M data/lua/wml/random_placement.lua
M data/modifications/pick_advance/main.lua
M data/multiplayer/scenarios/2p_Dark_Forecast.lua
M data/scenario-test.cfg
M src/scripting/lua_terrainmap.cpp
Log Message:
-----------
Update everything to use the new wesnoth.map module
- get_terrain and set_terrain replaced with direct indexing operations
- get_map_size mostly replaced with either the iterator or an on_board call.
Only a few cases really needed to know the size of the map for some other purpose.
- shroud and fog operations, village owner, time areas, and location filters
Compare: https://github.com/wesnoth/wesnoth/compare/4d098ab46dc3...e82d50ebfc23
More information about the Commits
mailing list