[wesnoth-commits] [wesnoth/wesnoth] 8f8976: Refactored out preferences::is_authenticated and f...
Charles Dang
noreply at github.com
Fri Jan 1 19:32:14 UTC 2021
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 8f8976ff3ac7858ec475dca6db355fad06c9b55c
https://github.com/wesnoth/wesnoth/commit/8f8976ff3ac7858ec475dca6db355fad06c9b55c
Author: Charles Dang <exodia339 at gmail.com>
Date: 2021-01-02 (Sat, 02 Jan 2021)
Changed paths:
M src/chat_command_handler.cpp
M src/display_chat_manager.cpp
M src/game_initialization/lobby_data.cpp
M src/game_initialization/multiplayer.cpp
M src/game_initialization/multiplayer.hpp
M src/gui/dialogs/multiplayer/player_info.cpp
M src/gui/widgets/chatbox.cpp
M src/menu_events.cpp
M src/preferences/game.cpp
M src/preferences/game.hpp
Log Message:
-----------
Refactored out preferences::is_authenticated and friends
This moves all the is-autenticated (really is-moderator) stuff out of preferences and into a new session_metadata class.
Note this does remove the ability to [de]auth as a mod while logged in for now.
This also makes open_connection a member of mp_manager and splits some implementations out from their declarations.
Commit: 3dba789518e33221bcbf19dac34db628db7767d6
https://github.com/wesnoth/wesnoth/commit/3dba789518e33221bcbf19dac34db628db7767d6
Author: Charles Dang <exodia339 at gmail.com>
Date: 2021-01-02 (Sat, 02 Jan 2021)
Changed paths:
M src/game_initialization/connect_engine.hpp
M src/game_initialization/create_engine.hpp
M src/game_initialization/flg_manager.hpp
M src/server/common/simple_wml.hpp
M src/server/wesnothd/game.hpp
M src/units/types.hpp
Log Message:
-----------
Used standard definitions for deleted copy constructors
Commit: 86cf7478f494b8b33c8987ce652904ce439f342a
https://github.com/wesnoth/wesnoth/commit/86cf7478f494b8b33c8987ce652904ce439f342a
Author: Charles Dang <exodia339 at gmail.com>
Date: 2021-01-02 (Sat, 02 Jan 2021)
Changed paths:
M src/game_initialization/multiplayer.cpp
Log Message:
-----------
MP Manager: flagged `enter_*_mode` functions as const as appropriate
Commit: 740e94c1abdcc18c55a41c96a53dcf54bea7aa32
https://github.com/wesnoth/wesnoth/commit/740e94c1abdcc18c55a41c96a53dcf54bea7aa32
Author: Charles Dang <exodia339 at gmail.com>
Date: 2021-01-02 (Sat, 02 Jan 2021)
Changed paths:
M src/game_initialization/multiplayer.cpp
Log Message:
-----------
MP Manager: fixed crash when dismissing password prompt
I wasn't properly accounting for the cases where open_connection returns a nullptr.
Commit: bd8b5be3fe9e4de0cfe13bac559c53bb7461e884
https://github.com/wesnoth/wesnoth/commit/bd8b5be3fe9e4de0cfe13bac559c53bb7461e884
Author: Charles Dang <exodia339 at gmail.com>
Date: 2021-01-02 (Sat, 02 Jan 2021)
Changed paths:
M src/game_state.cpp
Log Message:
-----------
Game State: formatted constructors
Compare: https://github.com/wesnoth/wesnoth/compare/24167931748f...bd8b5be3fe9e
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