[wesnoth-commits] [wesnoth/wesnoth] bf153a: Fixed difficulty selection popping up multiple tim...
Charles Dang
noreply at github.com
Sat Jan 16 12:28:22 UTC 2021
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: bf153a1f762d5ce33b17994960b232df459d4a45
https://github.com/wesnoth/wesnoth/commit/bf153a1f762d5ce33b17994960b232df459d4a45
Author: Charles Dang <exodia339 at gmail.com>
Date: 2021-01-16 (Sat, 16 Jan 2021)
Changed paths:
M changelog.md
M src/savegame.cpp
Log Message:
-----------
Fixed difficulty selection popping up multiple times when loading a game (fixes #5392)
The first issue was difficulty_dialog::show being called twice. The second issue was that show_difficulty_dialog
was called from both load_game_ingame and load_game. The latter is called after the former (this should probably
be refactored), so if you selected Change Difficulty when loading from within a game, the dialog prompt would be
shown when both functions were called. Fixed this by toggling off the show_difficulty flag once a difficulty had
been selected.
Commit: e2e50645cdcead189a096f82a3dc54a1bd662477
https://github.com/wesnoth/wesnoth/commit/e2e50645cdcead189a096f82a3dc54a1bd662477
Author: Charles Dang <exodia339 at gmail.com>
Date: 2021-01-16 (Sat, 16 Jan 2021)
Changed paths:
M data/campaigns/Dead_Water/_main.cfg
M data/campaigns/Dead_Water/units/Kraken.cfg
Log Message:
-----------
DW: ditch the ENABLE_KRAKEN macro
Compare: https://github.com/wesnoth/wesnoth/compare/f69aa281c16b...e2e50645cdce
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