[wesnoth-commits] [wesnoth/wesnoth] b02b1a: Tutorial S01: Don't let the first Quintain attack ...
Steve Cotton
noreply at github.com
Tue Jul 20 04:15:49 UTC 2021
Branch: refs/heads/1.16
Home: https://github.com/wesnoth/wesnoth
Commit: b02b1ad2ff31d2e56828729cc9d2a952453b8761
https://github.com/wesnoth/wesnoth/commit/b02b1ad2ff31d2e56828729cc9d2a952453b8761
Author: Steve Cotton <steve at octalot.co.uk>
Date: 2021-07-20 (Tue, 20 Jul 2021)
Changed paths:
M data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg
Log Message:
-----------
Tutorial S01: Don't let the first Quintain attack on turn 2
A player can follow Dacyn's instructions to the letter, yet get
killed if they choose a village 2 hexes away from the Quintain on
turn 2.
There are better suggestions about handling this in
https://r.wesnoth.org/t54644 , however during the string-freeze
let's simply make the Quintain stay on its starting spot on turn 1.
Add a CLEAR_PRINT because the player has just completed the
"End your turn" instruction.
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