[wesnoth-commits] [wesnoth/wesnoth] 5df993: Rework 5e01e13cc85614fd80d4739353142d2c18fd2f0a an...

Charles Dang noreply at github.com
Wed Nov 10 03:16:16 UTC 2021


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 5df993449e92e77678e20710270ab21f8a7e0885
      https://github.com/wesnoth/wesnoth/commit/5df993449e92e77678e20710270ab21f8a7e0885
  Author: Charles Dang <exodia339 at gmail.com>
  Date:   2021-11-09 (Tue, 09 Nov 2021)

  Changed paths:
    M src/game_initialization/lobby_info.cpp
    M src/game_initialization/lobby_info.hpp
    M src/gui/dialogs/multiplayer/lobby.cpp

  Log Message:
  -----------
  Rework 5e01e13cc85614fd80d4739353142d2c18fd2f0a and e54afdf8b334edfc18750630fb034e4cd539fef4

After closer examination, there was acttually a method to the madness here. Since the "process" functions
may be called more frequently than the "update" functions, we don't want to update the pointer vector and
visibility mask every time the process functions are called. This restores the old order of doing things,
but centralized in lobby_info for clarity.


  Commit: 5a3009284427f5b8d6633d2e4b6fb1e80a6bb54e
      https://github.com/wesnoth/wesnoth/commit/5a3009284427f5b8d6633d2e4b6fb1e80a6bb54e
  Author: Charles Dang <exodia339 at gmail.com>
  Date:   2021-11-09 (Tue, 09 Nov 2021)

  Changed paths:
    M data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg

  Log Message:
  -----------
  Merge branch 'master' of github.com:wesnoth/wesnoth


Compare: https://github.com/wesnoth/wesnoth/compare/3b951350c87b...5a3009284427



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