[wesnoth-commits] [wesnoth/wesnoth] cdc77a: WC2: bonus points
sevu
noreply at github.com
Fri Oct 22 19:35:21 UTC 2021
Branch: refs/heads/1.16-wc2
Home: https://github.com/wesnoth/wesnoth
Commit: cdc77a8234ffef8c64138ecec61ea32b1a8538dd
https://github.com/wesnoth/wesnoth/commit/cdc77a8234ffef8c64138ecec61ea32b1a8538dd
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2021-10-22 (Fri, 22 Oct 2021)
Changed paths:
M data/campaigns/World_Conquest/lua/map/scenario_utils/bonus_points.lua
Log Message:
-----------
WC2: bonus points
In 1.14 it was 1 bonus point per player.
In the function 3 bonus points are hardcoded.
Reason is that wc2_player_count is not known in the first scenario.
Change to give 1 bonus per player in later scenarios, and assume 3 players for the first one.
Commit: 2b8b6d65a59ae0782d044cc00b6314abe28bbbd1
https://github.com/wesnoth/wesnoth/commit/2b8b6d65a59ae0782d044cc00b6314abe28bbbd1
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2021-10-22 (Fri, 22 Oct 2021)
Changed paths:
M data/campaigns/World_Conquest/lua/game_mechanics/recall.lua
Log Message:
-----------
WC2 recall costs
It's fine to give this object also to remaining enemies.
(It's only unneccessary, as they are deleted afterwards.)
Though when side 4 is a human side it is useful.
Commit: 983352d57afd12a11b3c507c6794481c84adaa45
https://github.com/wesnoth/wesnoth/commit/983352d57afd12a11b3c507c6794481c84adaa45
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2021-10-22 (Fri, 22 Oct 2021)
Changed paths:
M data/campaigns/World_Conquest/lua/map/scenario_utils/plot.lua
Log Message:
-----------
WC2 Plot: make it independent of player sides
Commit: 1307eed100867011a3beb8e91128b90e35f50287
https://github.com/wesnoth/wesnoth/commit/1307eed100867011a3beb8e91128b90e35f50287
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2021-10-22 (Fri, 22 Oct 2021)
Changed paths:
M data/campaigns/World_Conquest/lua/campaign_main.lua
M data/campaigns/World_Conquest/lua/game_mechanics/color.lua
Log Message:
-----------
Make "wc2_fix_colors" work with 4 player sides
This is the only place, where it mattered, that there is no reserved empty side for side 4.
For the dual role of side 4 being either an AI or a player side, it uses a workaround.
Compare: https://github.com/wesnoth/wesnoth/compare/bed6a25040d1...1307eed10086
More information about the Commits
mailing list