[wesnoth-commits] [wesnoth/wesnoth] 20fd6d: Clarify objectives (resolves #5608)

Wedge009 noreply at github.com
Thu Sep 16 22:41:44 UTC 2021


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 20fd6d80ba8394c303be956924317b486fe370b9
      https://github.com/wesnoth/wesnoth/commit/20fd6d80ba8394c303be956924317b486fe370b9
  Author: Wedge009 <wedge009 at wedge009.net>
  Date:   2021-09-17 (Fri, 17 Sep 2021)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg

  Log Message:
  -----------
  Clarify objectives (resolves #5608)

According to the bonus objective as it stands, it should be possible to end the scenario early by simply destroying the 'generator' stones even if leaving a few skeletons around.
However, the way victory condition is established simply by counting the number of enemy units at the start of a turn - if there are no units left, then the stones are assumed to be destroyed. (No generator stones active -> no enemy units)
As a work-around, simply update the objectives to make it clear that all enemies need to be eliminated for victory to be achieved.





More information about the Commits mailing list