[wesnoth-commits] [wesnoth/wesnoth] 20fd6d: Clarify objectives (resolves #5608)
Wedge009
noreply at github.com
Thu Sep 16 22:41:44 UTC 2021
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 20fd6d80ba8394c303be956924317b486fe370b9
https://github.com/wesnoth/wesnoth/commit/20fd6d80ba8394c303be956924317b486fe370b9
Author: Wedge009 <wedge009 at wedge009.net>
Date: 2021-09-17 (Fri, 17 Sep 2021)
Changed paths:
M data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg
Log Message:
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Clarify objectives (resolves #5608)
According to the bonus objective as it stands, it should be possible to end the scenario early by simply destroying the 'generator' stones even if leaving a few skeletons around.
However, the way victory condition is established simply by counting the number of enemy units at the start of a turn - if there are no units left, then the stones are assumed to be destroyed. (No generator stones active -> no enemy units)
As a work-around, simply update the objectives to make it clear that all enemies need to be eliminated for victory to be achieved.
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