[wesnoth-commits] [wesnoth/wesnoth] 6b3ca0: Display Difficulty as em dash when it is not valid...
Wedge009
noreply at github.com
Sat Sep 25 23:32:23 UTC 2021
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 6b3ca0e167bea45957a50f76fe7913fd0aaa4183
https://github.com/wesnoth/wesnoth/commit/6b3ca0e167bea45957a50f76fe7913fd0aaa4183
Author: Wedge009 <wedge009 at wedge009.net>
Date: 2021-09-26 (Sun, 26 Sep 2021)
Changed paths:
M src/gui/dialogs/game_load.cpp
Log Message:
-----------
Display Difficulty as em dash when it is not valid (resolves #5321)
Also shows campaign-specific difficulty for MP games.
* Test scenario: No difficulty -> —
* Pre-1.15 Tutorial: No difficulty -> —
* SP Campaigns: Custom difficulty -> no change
* MP Campaigns: Plain difficulty -> Custom difficulty
* MP Scenario: No difficulty -> —
Save Game Before After
--------- ------ -----
Test scenario Medium —
Tutorial (1.14 Tutorial) Medium —
Tutorial (1.17 Campaign) Tutorial (Beginner) Tutorial (Beginner)
MP single scenario Medium —
SP campaign (HttT) Commander (Normal) Commander (Normal)
MP campaign (HttT) Medium Commander (Normal)
SP campaign (LoW) Lord (Challenging) Lord (Challenging)
MP campaign (LoW) Medium Lord (Challenging)
Using — follows precedent in MP Staging, plus has the benefit of not breaking the string freeze in lead-up to 1.16 release.
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