[wesnoth-commits] [wesnoth/wesnoth] a76aa9: Add wesnoth.interface.add_floating_label as a repl...
Celtic Minstrel
noreply at github.com
Sun Apr 10 17:00:40 UTC 2022
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: a76aa9bddc47bbeebb3c558b23fdb37596a0cc36
https://github.com/wesnoth/wesnoth/commit/a76aa9bddc47bbeebb3c558b23fdb37596a0cc36
Author: Celtic Minstrel <CelticMinstrel at users.noreply.github.com>
Date: 2022-04-10 (Sun, 10 Apr 2022)
Changed paths:
M data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg
M data/campaigns/tutorial/utils/utils.cfg
M data/lua/core/interface.lua
M data/lua/wml-tags.lua
M data/schema/core/actionwml.cfg
A data/test/scenarios/overlay_text_demo.cfg
M src/floating_label.cpp
M src/floating_label.hpp
M src/scripting/game_lua_kernel.cpp
M src/scripting/game_lua_kernel.hpp
M utils/emmylua/wesnoth/interface.lua
Log Message:
-----------
Add wesnoth.interface.add_floating_label as a replacement for wesnoth.print (#5837)
This returns a label handle which allows you to remove, reposition, or replace the label later.
In addition to all the features of wesnoth.print, you can now specify where the label appears onscreen, as well as a fadeout time separate from the duration.
You can also anchor the text to an edge or corner instead of centering in on the screen,
specify the maximum width it can occupy as an absolute width or a percentage,
and specify a background colour and transparency.
It includes a demo scenario that demonstrates many of the capabilities of the API.
To play the demo scenario, run with -toverlay_text_demo or select it from the in-game test list.
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