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<div>Hi all,</div><div><br></div><div>Hungarian translation for tutorial
is almost finished. Meanwhile I have a question and have seen some
minor issues, one is definitely regarding translation, one is a display
problem and one is probably a don't care. (Fun fact: I lost the tutorial
in the first turn. :) )<br></div><div><br></div><div>1.</div><div>The
question is about the Wesnoth map. There lies the "Heart Mountains",
visible e.g. in the The Sceptre of Fire map. My assuption based on 1.10
Hungarian translation and on French/Italian translation of the Steam
page is that it is "Central" mountains and not heart as an organ pumping
blood. Is that right?</div><div><br></div><div>And now that I touched the issue of maps, I saw the <a href="https://wiki.wesnoth.org/ImageLocalization" target="_blank">https://wiki.wesnoth.org/Image<wbr>Localization</a> and the <a href="https://wiki.wesnoth.org/MapLocalization" target="_blank">https://wiki.wesnoth.org/MapLo<wbr>calization</a><br></div><div>Based on that I should create an image similar to e.g. data/campaigns/Sceptre_of_Fire<wbr>/images/maps/l10n/de/sof--over<wbr>lay.png with Hungarian overlay texts using Gimp - if I'm wrong please tell me.<br></div><div><br></div><div>One note here is the Sceptre of Fire is missing from the list in ImageLocalization.<br></div><div><br></div><div>2. <br></div><div>The minor translation issue is the text <br></div><div>"You
have captured a village! It now flies your colors and has been added to
your total village count (the house icon at the top of the screen shows
how many villages you currently control). Villages provide the gold
needed to recruit units. Each turn, you gain 2 gold, plus 1 for every
village you own."</div><div><br></div><div>In this case the number of
villages is not yet incremented, so the "has been added" is untrue -
"will be added" would be the correct wording.<br></div><div><br></div>3.<div>
When Konrad should return to the keep to recruit units, the name of the
keep is printed over the text what we should do, but not in all
languages. See the picture:</div><div><div><br></div><div><a href="https://drive.google.com/file/d/18tr4jvsuvwTe9map42mECcREfPFKPrbz/view">https://drive.google.com/file/d/18tr4jvsuvwTe9map42mECcREfPFKPrbz/view</a><br></div><br></div><div>I assume it should be reported in the github wesnoth/wesnoth "issues" section, and not on this mail list, am I right?</div><div><br></div><div>4. <br></div><div>Shortest path to the end of the tutorial...<br></div><div><br></div><div>I
started off with Konrad wandering around and ending below Delfador with
my movement points depleted. They started talking to each other, only
Delfador wanted me to attack the quintain, but I could not move next to
it with my 0 MP. So I wanted to end my turn, but the system prevents it there. Then I
tried to undo my movements but because of their conversation it was not
possible either.</div><div>So I had to exit to main menu and start it over. :)</div><div><br></div><div>(Otherwise we had a great deal of fun playing two campaings already, so these are definitely not complaints.)<br></div><div><br></div><div>Thanks & best regards,<br></div><div> Andris<div class="gmail-m_-6081830290160170034gmail-yj6qo"><br></div></div>
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