[Commits] [wesnoth/wesnoth] 478453: Fixes for factions, leaders and genders in network...

GitHub noreply at github.com
Mon Apr 14 18:41:21 UTC 2014


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 47845307596fc247a7bb1ae42c9bcac0eb6f7a7c
      https://github.com/wesnoth/wesnoth/commit/47845307596fc247a7bb1ae42c9bcac0eb6f7a7c
  Author: Andrius Silinskas <silinskas.andrius at gmail.com>
  Date:   2014-04-14 (Mon, 14 Apr 2014)

  Changed paths:
    M src/flg_manager.cpp
    M src/multiplayer_connect_engine.cpp
    M src/multiplayer_wait.cpp

  Log Message:
  -----------
  Fixes for factions, leaders and genders in networked games.

There was some oversight when changes to factions, leaders and genders set
up were made and as a result, in some cases, things were seriously broken.
This is an attempt to fix existing major problems. Some minor problems still
need to be addressed.

Specifically, this commit should fix problems with showing different factions,
leaders and genders lists for non-host and host players for the same sides. And
it should also avoid a situation where non-host player sees a "Custom" faction
even if it should not appear.





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