[Commits] [wesnoth/wesnoth] 5a2e76: Scrap the random guard placement

GitHub noreply at github.com
Tue Dec 9 14:20:58 UTC 2014


  Branch: refs/heads/1.12
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 5a2e76e79ec2f5d8c3c9d009a1bb0daaba38cf4f
      https://github.com/wesnoth/wesnoth/commit/5a2e76e79ec2f5d8c3c9d009a1bb0daaba38cf4f
  Author: ln-zookeeper <lari.nieminen at iki.fi>
  Date:   2014-12-09 (Tue, 09 Dec 2014)

  Changed paths:
    M changelog
    M data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg
    M players_changelog

  Log Message:
  -----------
  Scrap the random guard placement

The guard placement randomization is practically impossible to write so
that it'd guarantee a route through the map without making it too
trivial.

Now, there are 3 separate hardcoded guard layouts, one of which will be
chosen at random.





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