[Commits] [wesnoth/wesnoth] 0ebaae: bugfix for #22285

GitHub noreply at github.com
Sun Jul 6 23:33:26 UTC 2014


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 0ebaae5acf4afc8eb0dee59535ae48a968ab7bd5
      https://github.com/wesnoth/wesnoth/commit/0ebaae5acf4afc8eb0dee59535ae48a968ab7bd5
  Author: Chris Beck <render787 at gmail.com>
  Date:   2014-07-06 (Sun, 06 Jul 2014)

  Changed paths:
    M src/unit_animation.cpp

  Log Message:
  -----------
  bugfix for #22285

I haven't decided what the ideal solution is for this yet, might
want to rearrange the play_controller init sequence. But for now,
if the game display is null and we need to make an animation, we
use the game state as a filter context rather than the display,
which for all intents and purposes in current code with be the
same. This looks to fix the bug.





More information about the Commits mailing list