[Commits] [wesnoth/wesnoth] 753dda: Make Mushroom Grove/Lit Mushroom Grove behave like...

GitHub noreply at github.com
Mon Jul 14 01:17:16 UTC 2014


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 753ddabc4c2db8cdc2def0fc101c63f2c04e6142
      https://github.com/wesnoth/wesnoth/commit/753ddabc4c2db8cdc2def0fc101c63f2c04e6142
  Author: Ignacio R. Morelle <shadowm at wesnoth.org>
  Date:   2014-07-13 (Sun, 13 Jul 2014)

  Changed paths:
    M changelog
    M data/core/terrain.cfg
    M players_changelog

  Log Message:
  -----------
  Make Mushroom Grove/Lit Mushroom Grove behave like forests, move-wise

Prefer the terrain type with the worst movement costs between the base
and the overlay.

This is a forward-port of the following two commits from the 1.12
branch:

 * 18282b542fe48614d74090535552ba4a9d430682 Fix bug #21971: visual glitch of terrains on 2p - Hornshark Island
 * 35a48f29f9134169b249af827730d373909e3562 Make Lit Mushroom Grove stats identical to Mushroom Grove





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