[Commits] [wesnoth/wesnoth] 03254f: use completion setter object in mp linger mode

GitHub noreply at github.com
Sun Jun 1 01:39:02 UTC 2014


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 03254fdb1e0b6620863072edc93e3fedf634bd02
      https://github.com/wesnoth/wesnoth/commit/03254fdb1e0b6620863072edc93e3fedf634bd02
  Author: Chris Beck <render787 at gmail.com>
  Date:   2014-05-31 (Sat, 31 May 2014)

  Changed paths:
    M src/playmp_controller.cpp
    M src/playsingle_controller.cpp
    M src/playsingle_controller.hpp

  Log Message:
  -----------
  use completion setter object in mp linger mode

mp linger mode was not properly setting the completion status,
as sp does. This caused mp end of scenario saves not to end up
in linger mode when they are reloaded.

Note that this reopens bug 15545 (!)
https://gna.org/bugs/index.php?15545

In 1.11+, I believe that the correct way to fix that is to save
the [carryover] while in linger mode, and restore it on reload,
however this is for another commit...





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