[Commits] [wesnoth/wesnoth] 618149: Don't rotate the logo on the loadscreen.

GitHub noreply at github.com
Tue Jun 17 16:52:51 UTC 2014


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 6181499b1c4a4f586f60d305cec89f8e3ec3cb86
      https://github.com/wesnoth/wesnoth/commit/6181499b1c4a4f586f60d305cec89f8e3ec3cb86
  Author: Boldizsár Lipka <lipkab at zoho.com>
  Date:   2014-06-17 (Tue, 17 Jun 2014)

  Changed paths:
    M src/loadscreen.cpp

  Log Message:
  -----------
  Don't rotate the logo on the loadscreen.

That was some test code committed by mistake.


  Commit: 561cb5bc7de361fe2fc94b31d807cdc5a0f72c01
      https://github.com/wesnoth/wesnoth/commit/561cb5bc7de361fe2fc94b31d807cdc5a0f72c01
  Author: Boldizsár Lipka <lipkab at zoho.com>
  Date:   2014-06-17 (Tue, 17 Jun 2014)

  Changed paths:
    M src/image.cpp

  Log Message:
  -----------
  Add a separate cache for brightened images.


  Commit: 10af944c1d5dc66eb264c3c41fd6d69403e033c3
      https://github.com/wesnoth/wesnoth/commit/10af944c1d5dc66eb264c3c41fd6d69403e033c3
  Author: Boldizsár Lipka <lipkab at zoho.com>
  Date:   2014-06-17 (Tue, 17 Jun 2014)

  Changed paths:
    M src/sdl/texture.cpp

  Log Message:
  -----------
  Do set the color mod on the actual texture.


  Commit: 752b42c02e5dd9ae5f0c74618baf088ba0f655ef
      https://github.com/wesnoth/wesnoth/commit/752b42c02e5dd9ae5f0c74618baf088ba0f655ef
  Author: Boldizsár Lipka <lipkab at zoho.com>
  Date:   2014-06-17 (Tue, 17 Jun 2014)

  Changed paths:
    M src/image.cpp

  Log Message:
  -----------
  Use the correct cache for non-hexed images.


  Commit: 616ab5f656ab2a733a26dbf5b4c19e4fda92e9a2
      https://github.com/wesnoth/wesnoth/commit/616ab5f656ab2a733a26dbf5b4c19e4fda92e9a2
  Author: Boldizsár Lipka <lipkab at zoho.com>
  Date:   2014-06-17 (Tue, 17 Jun 2014)

  Changed paths:
    M src/sdl/texture.cpp
    M src/sdl/texture.hpp

  Log Message:
  -----------
  Store alpha value in ttexture and set it before drawing.

Several ttexture instances may share a single SDL_Texture, so having
everyone store their alpha mod directly in the SDL_Texture object is not
viable.


  Commit: f698ddabdc4893967eded5d3e3132dbbeec2e4d0
      https://github.com/wesnoth/wesnoth/commit/f698ddabdc4893967eded5d3e3132dbbeec2e4d0
  Author: Boldizsár Lipka <lipkab at zoho.com>
  Date:   2014-06-17 (Tue, 17 Jun 2014)

  Changed paths:
    M src/sdl/texture.cpp
    M src/sdl/texture.hpp

  Log Message:
  -----------
  Remove set_blend_mode from ttexture.

I can't think of any use case when we would use anything else than
SDL_BLENDMODE_BLEND. If anyone can, they can re-add it.


  Commit: 20b0ea6ab31db6f7866fe4f94c77810c4a1eae72
      https://github.com/wesnoth/wesnoth/commit/20b0ea6ab31db6f7866fe4f94c77810c4a1eae72
  Author: Boldizsár Lipka <lipkab at zoho.com>
  Date:   2014-06-17 (Tue, 17 Jun 2014)

  Changed paths:
    M src/sdl/texture.cpp

  Log Message:
  -----------
  Initialize texture alpha mod to 255 instead of 0.


  Commit: d6ea2e02909ca85e35fb51dcac52b834af77714d
      https://github.com/wesnoth/wesnoth/commit/d6ea2e02909ca85e35fb51dcac52b834af77714d
  Author: Boldizsár Lipka <lipkab at zoho.com>
  Date:   2014-06-17 (Tue, 17 Jun 2014)

  Changed paths:
    M src/sdl/texture.cpp

  Log Message:
  -----------
  Set the color mod before rendering.


  Commit: 4bbdc09af689da477aff825d0c16919a479e55e2
      https://github.com/wesnoth/wesnoth/commit/4bbdc09af689da477aff825d0c16919a479e55e2
  Author: Boldizsár Lipka <lipkab at zoho.com>
  Date:   2014-06-17 (Tue, 17 Jun 2014)

  Changed paths:
    M src/sdl/texture.cpp
    M src/sdl/texture.hpp

  Log Message:
  -----------
  Return an int for the width/height of ttexture.

SDL (and all of our own functions) use ints, so having these functions
return an unsigned value can lead to all kinds of two's complement
troubles.


  Commit: c69b5a3bb64afd684d818532f7e0979919cf498c
      https://github.com/wesnoth/wesnoth/commit/c69b5a3bb64afd684d818532f7e0979919cf498c
  Author: Boldizsár Lipka <lipkab at zoho.com>
  Date:   2014-06-17 (Tue, 17 Jun 2014)

  Changed paths:
    M src/sdl/texture.cpp

  Log Message:
  -----------
  When retrieving dimensions, return the scaled size of the texture.


  Commit: 26d40c15c9b34b64917eaeebdc733f30e9e809f9
      https://github.com/wesnoth/wesnoth/commit/26d40c15c9b34b64917eaeebdc733f30e9e809f9
  Author: Boldizsár Lipka <lipkab at zoho.com>
  Date:   2014-06-17 (Tue, 17 Jun 2014)

  Changed paths:
    M src/storyscreen/render.cpp
    M src/storyscreen/render.hpp

  Log Message:
  -----------
  Render background layers as textures on the storyscreen.


  Commit: fac9ea5617b26405e726767b71850d7260b6e1fd
      https://github.com/wesnoth/wesnoth/commit/fac9ea5617b26405e726767b71850d7260b6e1fd
  Author: Boldizsár Lipka <lipkab at zoho.com>
  Date:   2014-06-17 (Tue, 17 Jun 2014)

  Changed paths:
    M src/storyscreen/part.cpp
    M src/storyscreen/part.hpp
    M src/storyscreen/render.cpp

  Log Message:
  -----------
  Render floating images as textures on the storyscreen.


  Commit: 976e439d977b3d2599e433ca24327762083a1d35
      https://github.com/wesnoth/wesnoth/commit/976e439d977b3d2599e433ca24327762083a1d35
  Author: Boldizsár Lipka <lipkab at zoho.com>
  Date:   2014-06-17 (Tue, 17 Jun 2014)

  Changed paths:
    M src/sdl/rect.cpp
    M src/sdl/rect.hpp

  Log Message:
  -----------
  Match function declarations with definitions.


  Commit: c59414b121d0d4c7fbba0b08ba6304df2d2b5607
      https://github.com/wesnoth/wesnoth/commit/c59414b121d0d4c7fbba0b08ba6304df2d2b5607
  Author: Boldizsár Lipka <lipkab at zoho.com>
  Date:   2014-06-17 (Tue, 17 Jun 2014)

  Changed paths:
    M src/text.cpp
    M src/text.hpp

  Log Message:
  -----------
  Enable rendering text as a texture.


  Commit: 050235c4393151f38a6af824e56ba12a6eb6023a
      https://github.com/wesnoth/wesnoth/commit/050235c4393151f38a6af824e56ba12a6eb6023a
  Author: Boldizsár Lipka <lipkab at zoho.com>
  Date:   2014-06-17 (Tue, 17 Jun 2014)

  Changed paths:
    M src/loadscreen.cpp

  Log Message:
  -----------
  Render everything on the loadscreen using the renderer API.

Only when building against SDL2, obviously.


Compare: https://github.com/wesnoth/wesnoth/compare/8c2a293d1462...050235c43931


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