[Commits] [wesnoth/wesnoth] bc5c80: Don't segfault on --campaign-difficulty 0

GitHub noreply at github.com
Tue May 13 12:44:01 UTC 2014


  Branch: refs/heads/1.12
  Home:   https://github.com/wesnoth/wesnoth
  Commit: bc5c80d08bc21f38e2f01963bc0b570b045adf49
      https://github.com/wesnoth/wesnoth/commit/bc5c80d08bc21f38e2f01963bc0b570b045adf49
  Author: Alexander van Gessel <ai0867 at gmail.com>
  Date:   2014-05-13 (Tue, 13 May 2014)

  Changed paths:
    M src/game_controller.cpp

  Log Message:
  -----------
  Don't segfault on --campaign-difficulty 0


  Commit: d2f7df568c6fabd1d066f25ddad96259798a44e1
      https://github.com/wesnoth/wesnoth/commit/d2f7df568c6fabd1d066f25ddad96259798a44e1
  Author: Alexander van Gessel <ai0867 at gmail.com>
  Date:   2014-05-13 (Tue, 13 May 2014)

  Changed paths:
    M src/unit_display.cpp

  Log Message:
  -----------
  Fix [hide_unit] on animationless unit moves

The was_hidden_ variable wasn't set in this particular codepath,
causing the unit to be unhidden at the end of the move.


Compare: https://github.com/wesnoth/wesnoth/compare/5f1667723637...d2f7df568c6f


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