[Commits] [wesnoth/wesnoth] 311d7b: Make recruit facing direction deterministic

GitHub noreply at github.com
Tue May 27 15:30:56 UTC 2014


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 311d7bad807a3e509fd6a17e869c4a776416655d
      https://github.com/wesnoth/wesnoth/commit/311d7bad807a3e509fd6a17e869c4a776416655d
  Author: Alexander van Gessel <ai0867 at gmail.com>
  Date:   2014-05-27 (Tue, 27 May 2014)

  Changed paths:
    M src/actions/create.cpp

  Log Message:
  -----------
  Make recruit facing direction deterministic

This commit borrows ideas from PR #29

If there are enemies, face towards the closest one (with distance reduced by enemy level)
If you have a leader, face away from him.
Otherwise, face towards the center of the map.


  Commit: 4d7de12e4735059384ccf34fed8631bb0303c5b8
      https://github.com/wesnoth/wesnoth/commit/4d7de12e4735059384ccf34fed8631bb0303c5b8
  Author: Alexander van Gessel <ai0867 at gmail.com>
  Date:   2014-05-27 (Tue, 27 May 2014)

  Changed paths:
    A data/test/scenarios/recruit_facing.cfg
    M wml_test_schedule

  Log Message:
  -----------
  Unit tests for deterministic unit facings


Compare: https://github.com/wesnoth/wesnoth/compare/d8cd6be83cc9...4d7de12e4735


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