[Commits] [wesnoth/wesnoth] 1ed71c: adjust some of the editor images code for terrain ...

GitHub noreply at github.com
Fri Nov 14 07:58:56 UTC 2014


  Branch: refs/heads/1.12
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 1ed71c61db4da9e6832be46bc6907bdd6b9c71a6
      https://github.com/wesnoth/wesnoth/commit/1ed71c61db4da9e6832be46bc6907bdd6b9c71a6
  Author: Chris Beck <render787 at gmail.com>
  Date:   2014-11-14 (Fri, 14 Nov 2014)

  Changed paths:
    M src/editor/action/mouse/mouse_action.cpp

  Log Message:
  -----------
  adjust some of the editor images code for terrain overlays

the adjustments just make it use the more standard SDL utils fcns
for making a transparent (neutral) surface, and they avoid floating
point operations when scaling images

we also fix a bug caused by using "sdl_blit" instead of
"blit_surface", which caused the terrain overlay not to show up

Conflicts:
	src/editor/action/mouse/mouse_action.cpp





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