[Commits] [wesnoth/wesnoth] 9d950c: animation-utils: Use auto_vflip=false

GitHub noreply at github.com
Sat Jan 31 22:46:09 UTC 2015


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 9d950c8f4c7c3be1936304435998275697ddd288
      https://github.com/wesnoth/wesnoth/commit/9d950c8f4c7c3be1936304435998275697ddd288
  Author: aquileia <sk.aquileia at gmail.com>
  Date:   2015-01-31 (Sat, 31 Jan 2015)

  Changed paths:
    M data/core/macros/animation-utils.cfg

  Log Message:
  -----------
  animation-utils: Use auto_vflip=false

Several animations used a workaround by flipping the missile twice if it should remain upright. Instead, we never flip them in the first place.


  Commit: f7d8aac7e23f1ca24a3d1b272ef3f514fcfdc761
      https://github.com/wesnoth/wesnoth/commit/f7d8aac7e23f1ca24a3d1b272ef3f514fcfdc761
  Author: aquileia <sk.aquileia at gmail.com>
  Date:   2015-01-31 (Sat, 31 Jan 2015)

  Changed paths:
    M data/core/macros/animation-utils.cfg

  Log Message:
  -----------
  Define *_FIREBALL in terms of *_FIREBALL_XY


  Commit: dbc3b3c8e4cbaa7b8114257c205004ed7b194361
      https://github.com/wesnoth/wesnoth/commit/dbc3b3c8e4cbaa7b8114257c205004ed7b194361
  Author: aquileia <sk.aquileia at gmail.com>
  Date:   2015-01-31 (Sat, 31 Jan 2015)

  Changed paths:
    M data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg
    M data/campaigns/Heir_To_The_Throne/units/Commander.cfg
    M data/campaigns/Heir_To_The_Throne/units/Fighter.cfg
    M data/campaigns/Heir_To_The_Throne/units/Lord.cfg
    M data/campaigns/Heir_To_The_Throne/units/Princess.cfg
    M data/core/macros/animation-utils.cfg
    M data/core/macros/deprecated-utils.cfg
    M data/core/macros/items.cfg
    M data/core/units/humans/Mage_Arch.cfg
    M data/core/units/humans/Mage_Great.cfg
    M data/core/units/humans/Mage_Red.cfg

  Log Message:
  -----------
  Deprecate MISSILE_FRAME_FIREBALL


  Commit: e268104f62d06e88b074e73f535c15a903dce5c2
      https://github.com/wesnoth/wesnoth/commit/e268104f62d06e88b074e73f535c15a903dce5c2
  Author: aquileia <sk.aquileia at gmail.com>
  Date:   2015-01-31 (Sat, 31 Jan 2015)

  Changed paths:
    M data/core/macros/animation-utils.cfg

  Log Message:
  -----------
  Fix layer of impact burst for DRAKE_FIRE_ANIM


  Commit: 500df9282f397b1ffd9b44331fa0940075e829b8
      https://github.com/wesnoth/wesnoth/commit/500df9282f397b1ffd9b44331fa0940075e829b8
  Author: aquileia <sk.aquileia at gmail.com>
  Date:   2015-01-31 (Sat, 31 Jan 2015)

  Changed paths:
    R data/core/images/units/human-magi/mage+female-die-1.png
    R data/core/images/units/human-magi/mage+female-die-2.png
    R data/core/images/units/human-magi/mage+female-die-3.png
    R data/core/images/units/human-magi/mage+female-die-4.png
    R data/core/images/units/human-magi/mage-die-1.png
    R data/core/images/units/human-magi/mage-die-2.png
    R data/core/images/units/human-magi/mage-die-3.png
    R data/core/images/units/human-magi/mage-die-4.png
    R data/core/images/units/human-magi/red-mage+female-die-1.png
    R data/core/images/units/human-magi/red-mage+female-die-2.png
    R data/core/images/units/human-magi/red-mage+female-die-3.png
    R data/core/images/units/human-magi/red-mage+female-die-4.png
    R data/core/images/units/human-magi/red-mage-die-1.png
    R data/core/images/units/human-magi/red-mage-die-2.png
    R data/core/images/units/human-magi/red-mage-die-3.png
    R data/core/images/units/human-magi/red-mage-die-4.png

  Log Message:
  -----------
  Delete unused mage death animations


  Commit: 01cd01a661f0b29a92a30ceffbcf77009f035306
      https://github.com/wesnoth/wesnoth/commit/01cd01a661f0b29a92a30ceffbcf77009f035306
  Author: aquileia <sk.aquileia at gmail.com>
  Date:   2015-01-31 (Sat, 31 Jan 2015)

  Changed paths:
    M data/core/macros/animation-utils.cfg
    M data/core/macros/animation-utils2.cfg

  Log Message:
  -----------
  Use SOUND:HIT[_AND_MISS] for defend/attack macros

While this could change the time other [sound_frame]s are played,
well-written code shouldn't rely on the internal naming in macros.

[skip ci]


Compare: https://github.com/wesnoth/wesnoth/compare/dfdd347c0746...01cd01a661f0


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