[Commits] [wesnoth/wesnoth] 1606bb: Made Drake Flying Animations working on more terra...

GitHub noreply at github.com
Fri Oct 28 21:48:32 UTC 2016


  Branch: refs/heads/lua_mapgen_stuff
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 1606bb72cef2c2bde02ec3f2227c7b5d138ada91
      https://github.com/wesnoth/wesnoth/commit/1606bb72cef2c2bde02ec3f2227c7b5d138ada91
  Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
  Date:   2016-10-26 (Wed, 26 Oct 2016)

  Changed paths:
    M data/core/macros/animation-utils.cfg
    M data/core/units/goblins/Wolf_Rider.cfg
    M data/core/units/monsters/Wolf.cfg
    M data/core/units/saurians/Skirmisher.cfg

  Log Message:
  -----------
  Made Drake Flying Animations working on more terrains.
E.g. they weren't working on water with water lilies before.
The terrain codes are now more generic too, for the case somebody wants to make an UMC variation.

Also had a look on other places where terrain codes get used.


  Commit: a8d63e063f8d31d12a1b3110cd193cf5dfa3179a
      https://github.com/wesnoth/wesnoth/commit/a8d63e063f8d31d12a1b3110cd193cf5dfa3179a
  Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
  Date:   2016-10-26 (Wed, 26 Oct 2016)

  Changed paths:
    M data/core/macros/animation-utils.cfg
    M data/core/units/goblins/Wolf_Rider.cfg
    M data/core/units/monsters/Wolf.cfg

  Log Message:
  -----------
  reverted addition of ^Vhs
since ^Vhs has no submerge value


  Commit: d55265a86c9d6f78c84ab51b0241223b0c356db9
      https://github.com/wesnoth/wesnoth/commit/d55265a86c9d6f78c84ab51b0241223b0c356db9
  Author: Charles Dang <exodia339 at gmail.com>
  Date:   2016-10-27 (Thu, 27 Oct 2016)

  Changed paths:
    M src/gui/widgets/slider.cpp
    M src/gui/widgets/slider.hpp

  Log Message:
  -----------
  Slider: comment out slider snap-to-value code (e2d3d585be48)

This seems to cause issue with certain sliders (possibly ones involving negative numbers), and on ones
with large steps the positioner lag is deplorable.

Especially with c70da182b176, having a really smooth slider drag might be preferable. I'm commenting out
the code instead of removing it so it can be revisited.


  Commit: 07aea40091888a1a1196444c58a45eb926752f35
      https://github.com/wesnoth/wesnoth/commit/07aea40091888a1a1196444c58a45eb926752f35
  Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
  Date:   2016-10-26 (Wed, 26 Oct 2016)

  Changed paths:
    M data/core/terrain.cfg
    M data/core/units/goblins/Wolf_Rider.cfg
    M data/core/units/monsters/Wolf.cfg

  Log Message:
  -----------
  changed submerge to 0.4 in aquatic castles
wolfrider do use their standard sprite on terrain with 0.3 sumberge, and the water sprite on deeper
However, the wolf (it's the same sprite, just without rider) uses  on any water terrain the water sprite


  Commit: 7950cdadd5867de5b9b8e9e671326fc37300bde0
      https://github.com/wesnoth/wesnoth/commit/7950cdadd5867de5b9b8e9e671326fc37300bde0
  Author: Lari Nieminen <lari.nieminen at iki.fi>
  Date:   2016-10-26 (Wed, 26 Oct 2016)

  Changed paths:
    M data/core/macros/animation-utils.cfg
    M data/core/terrain.cfg
    M data/core/units/goblins/Wolf_Rider.cfg
    M data/core/units/monsters/Wolf.cfg
    M data/core/units/saurians/Skirmisher.cfg

  Log Message:
  -----------
  Merge pull request #824 from sevu/master

Made Drake Flying Animations working on more terrains.


  Commit: a47fb5a9cd62a08eba860a8b5b89002ac75e7fe9
      https://github.com/wesnoth/wesnoth/commit/a47fb5a9cd62a08eba860a8b5b89002ac75e7fe9
  Author: Charles Dang <exodia339 at gmail.com>
  Date:   2016-10-27 (Thu, 27 Oct 2016)

  Changed paths:
    M src/gui/widgets/tree_view_node.cpp
    M src/gui/widgets/tree_view_node.hpp

  Log Message:
  -----------
  Tree View Node: implement recursive fold and unfold


  Commit: bea53b5ea12fd971cd7eab750289cd4cce71ca22
      https://github.com/wesnoth/wesnoth/commit/bea53b5ea12fd971cd7eab750289cd4cce71ca22
  Author: Charles Dang <exodia339 at gmail.com>
  Date:   2016-10-27 (Thu, 27 Oct 2016)

  Changed paths:
    M src/gui/dialogs/gamestate_inspector.cpp

  Log Message:
  -----------
  Gamestate Inspector: use recursive fold/unfold instead of widget walker


  Commit: b3371b59b44908b99aaea4f03808251a3b0d5d7e
      https://github.com/wesnoth/wesnoth/commit/b3371b59b44908b99aaea4f03808251a3b0d5d7e
  Author: Charles Dang <exodia339 at gmail.com>
  Date:   2016-10-27 (Thu, 27 Oct 2016)

  Changed paths:
    M src/gui/widgets/tree_view_node.hpp

  Log Message:
  -----------
  Tree View Node: use enum instead of integer constants for set_callback_state_change


  Commit: a1fe00edacbde195d381ba2b638601f44f06fa56
      https://github.com/wesnoth/wesnoth/commit/a1fe00edacbde195d381ba2b638601f44f06fa56
  Author: Charles Dang <exodia339 at gmail.com>
  Date:   2016-10-27 (Thu, 27 Oct 2016)

  Changed paths:
    M src/gui/dialogs/gamestate_inspector.cpp

  Log Message:
  -----------
  Fixup bea53b5ea12f

Intended behavior was supposed to be 'close all other nodes at this level' not 'close all toplevel nodes
every time you select any node'.


  Commit: 3d64e08520d6ca4ef98ac163b586264313f0fd94
      https://github.com/wesnoth/wesnoth/commit/3d64e08520d6ca4ef98ac163b586264313f0fd94
  Author: Charles Dang <exodia339 at gmail.com>
  Date:   2016-10-27 (Thu, 27 Oct 2016)

  Changed paths:
    M src/gui/widgets/tree_view_node.cpp
    M src/gui/widgets/tree_view_node.hpp

  Log Message:
  -----------
  Tree View Node: general cleanup and simplification


  Commit: 45ae07055f7202df1f6f40e029724213fa3bb37e
      https://github.com/wesnoth/wesnoth/commit/45ae07055f7202df1f6f40e029724213fa3bb37e
  Author: Charles Dang <exodia339 at gmail.com>
  Date:   2016-10-27 (Thu, 27 Oct 2016)

  Changed paths:
    M src/gui/dialogs/gamestate_inspector.cpp

  Log Message:
  -----------
  Small code tweak as suggested by @jyrkive


  Commit: 0bc568ede5593f996e26b4f30bbd790881a46869
      https://github.com/wesnoth/wesnoth/commit/0bc568ede5593f996e26b4f30bbd790881a46869
  Author: Charles Dang <exodia339 at gmail.com>
  Date:   2016-10-28 (Fri, 28 Oct 2016)

  Changed paths:
    M src/gui/dialogs/gamestate_inspector.cpp

  Log Message:
  -----------
  Gamestate Inspector: disabled recursive folding/unfolding

Seems @celticminstrel didn't intend that to happen originally


  Commit: 9d9d7450982aaa70e2d3da85444e568a2b032b31
      https://github.com/wesnoth/wesnoth/commit/9d9d7450982aaa70e2d3da85444e568a2b032b31
  Author: Celtic Minstrel <CelticMinstrel at users.noreply.github.com>
  Date:   2016-10-27 (Thu, 27 Oct 2016)

  Changed paths:
    M RELEASE_NOTES
    M data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg
    M data/campaigns/Sceptre_of_Fire/scenarios/4_Gathering_Materials.cfg
    M data/lua/cave_map_generator.lua
    M data/lua/location_set.lua
    A data/lua/mapgen_helper.lua
    M src/game_launcher.cpp
    M src/gui/dialogs/loadscreen.cpp

  Log Message:
  -----------
  Merge pull request #845 from wesnoth/lua_mapgen_stuff

Improvements to the Lua cave map generator


  Commit: 51a8cf1f207b1c5e7ec0cda6e5d84b9896eb6357
      https://github.com/wesnoth/wesnoth/commit/51a8cf1f207b1c5e7ec0cda6e5d84b9896eb6357
  Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
  Date:   2016-10-27 (Thu, 27 Oct 2016)

  Changed paths:
    M data/lua/cave_map_generator.lua

  Log Message:
  -----------
  Lua Cave Mapgen: Support comma-separated chamber locations


  Commit: ff46718091094f8fa58f74a54035aba7f4a468dc
      https://github.com/wesnoth/wesnoth/commit/ff46718091094f8fa58f74a54035aba7f4a468dc
  Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
  Date:   2016-10-28 (Fri, 28 Oct 2016)

  Changed paths:
    M data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg
    M data/campaigns/Sceptre_of_Fire/scenarios/4_Gathering_Materials.cfg
    M data/lua/cave_map_generator.lua
    M data/lua/mapgen_helper.lua
    M src/generators/lua_map_generator.cpp

  Log Message:
  -----------
  Lua mapgen: Fix random seed not being used to generate a scenario from a map generator


  Commit: 5dc888e67600481794be360becd965a9e21b0255
      https://github.com/wesnoth/wesnoth/commit/5dc888e67600481794be360becd965a9e21b0255
  Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
  Date:   2016-10-28 (Fri, 28 Oct 2016)

  Changed paths:
    M src/generators/lua_map_generator.cpp
    M src/generators/map_generator.cpp

  Log Message:
  -----------
  Lua mapgen: Fix create_map being required for scenario generation

This also enables the used of create_scenario for map generation.


  Commit: e79c377b9596229d9cecaf26556394d93166374b
      https://github.com/wesnoth/wesnoth/commit/e79c377b9596229d9cecaf26556394d93166374b
  Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
  Date:   2016-10-28 (Fri, 28 Oct 2016)

  Changed paths:
    M data/lua/cave_map_generator.lua

  Log Message:
  -----------
  Lua mapgen bugfixes: size/jagged ignored for chamber

And wrong function name in scenario generation.


  Commit: 9c49061a9a516b472bcf0ec35d0627107db6f553
      https://github.com/wesnoth/wesnoth/commit/9c49061a9a516b472bcf0ec35d0627107db6f553
  Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
  Date:   2016-10-28 (Fri, 28 Oct 2016)

  Changed paths:
    M data/lua/cave_map_generator.lua

  Log Message:
  -----------
  Lua Cave Mapgen: Allow alternate clear and village terrains


  Commit: 3a133db42dca9d9331d11a1c1613aa1ac397b07f
      https://github.com/wesnoth/wesnoth/commit/3a133db42dca9d9331d11a1c1613aa1ac397b07f
  Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
  Date:   2016-10-28 (Fri, 28 Oct 2016)

  Changed paths:
    M data/lua/cave_map_generator.lua

  Log Message:
  -----------
  Lua Cave Mapgen: Allow a chamber's existence to depend on number of players


Compare: https://github.com/wesnoth/wesnoth/compare/2dee1e5f962c...3a133db42dca


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