[Commits] [wesnoth/wesnoth] c41e57: reset units variables mods table before applying m...

GitHub noreply at github.com
Tue Aug 15 14:12:54 UTC 2017


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: c41e57ddb9f3264f472640bac2d8f46209847e66
      https://github.com/wesnoth/wesnoth/commit/c41e57ddb9f3264f472640bac2d8f46209847e66
  Author: gfgtdf <daniel.gfgtdf at gmail.com>
  Date:   2017-08-15 (Tue, 15 Aug 2017)

  Changed paths:
    M src/units/unit.cpp

  Log Message:
  -----------
  reset units variables mods table before applying modifications

This way you can use [effect]s that change units variables just like other effects, those effects should only change the mods subnode though.

The main reason why i chosoe to call it `mods` instead of `modifications` is that i think this is less likeley to break content in case people for some reason store the units modifications in the units variables.





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