[Commits] [wesnoth/wesnoth] 8b367a: DiD S11: Have dialog fire if Mal Keshar is defende...

GitHub noreply at github.com
Sat Dec 30 00:50:56 UTC 2017


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 8b367a184ac8b9d8634df52915259ce22546bb03
      https://github.com/wesnoth/wesnoth/commit/8b367a184ac8b9d8634df52915259ce22546bb03
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-12-29 (Fri, 29 Dec 2017)

  Changed paths:
    M data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg

  Log Message:
  -----------
  DiD S11: Have dialog fire if Mal Keshar is defender as well as attacker


  Commit: 5fbd5affe2b4c47dba4c02bc2d5ce8d5910d2d00
      https://github.com/wesnoth/wesnoth/commit/5fbd5affe2b4c47dba4c02bc2d5ce8d5910d2d00
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-12-29 (Fri, 29 Dec 2017)

  Changed paths:
    M data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg

  Log Message:
  -----------
  DiD S03: Slightly change gameplay to better match objectives

Have player kill all enemy units in the cave instead of just the leaders.


  Commit: cd9af67ff1ad70d0f80c8e6764142a79c4ec453a
      https://github.com/wesnoth/wesnoth/commit/cd9af67ff1ad70d0f80c8e6764142a79c4ec453a
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-12-29 (Fri, 29 Dec 2017)

  Changed paths:
    M data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg

  Log Message:
  -----------
  DiD S04: Fix dialog so it better fits with if malin_used_necromancy or not


  Commit: 8db9ec27778f0ac3345dc3a0a52ca07ed8951bbf
      https://github.com/wesnoth/wesnoth/commit/8db9ec27778f0ac3345dc3a0a52ca07ed8951bbf
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-12-29 (Fri, 29 Dec 2017)

  Changed paths:
    M data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg

  Log Message:
  -----------
  DiD S01: Add the alternative objective to the scenario objectives


  Commit: b0fc2708ae8c987e244a3777810c28c1587dc646
      https://github.com/wesnoth/wesnoth/commit/b0fc2708ae8c987e244a3777810c28c1587dc646
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-12-29 (Fri, 29 Dec 2017)

  Changed paths:
    M data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg

  Log Message:
  -----------
  DiD S11: Fix & improve wose implementation

Bug was that a troll on 4,21 could move through the avoid area to attack
player at 11,22 which is a likely occurrence. Expanding the avoid area
further seems inappropriate as troll avoidance is more likely to be noticed.

New implementation ensures only player will trigger the wose, maintains
proper look to the player, no longer interferes with trolls attacking, and
simplifies code.


  Commit: ec6c17409636a45cdc48ba6852704c08ce1669d4
      https://github.com/wesnoth/wesnoth/commit/ec6c17409636a45cdc48ba6852704c08ce1669d4
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-12-29 (Fri, 29 Dec 2017)

  Changed paths:
    M data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg
    M data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg

  Log Message:
  -----------
  DiD: Clear variables when no longer needed and remove unused variable


  Commit: 44bcd6ef90ff8a3f7d4fb55b86823b76d1897db7
      https://github.com/wesnoth/wesnoth/commit/44bcd6ef90ff8a3f7d4fb55b86823b76d1897db7
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-12-29 (Fri, 29 Dec 2017)

  Changed paths:
    M data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg

  Log Message:
  -----------
  DiD S07: Add note about scenario conditions


  Commit: d3a58e9424889204996fe636aabb6a704f326401
      https://github.com/wesnoth/wesnoth/commit/d3a58e9424889204996fe636aabb6a704f326401
  Author: sigurdfdragon <jjwcoat at gmail.com>
  Date:   2017-12-29 (Fri, 29 Dec 2017)

  Changed paths:
    M data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg

  Log Message:
  -----------
  DiD S12: Allow campaign to end on the third repetition

As players who haven't figured out certain strategies might have too much
trouble beating the third repetition. Also waiting until the fourth
repetition may be too long and have players question what's going on.


Compare: https://github.com/wesnoth/wesnoth/compare/d21a79b0117c...d3a58e942488


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