[Commits] [wesnoth/wesnoth] 7b0ebf: DW: Assorted speaker and dialogue tweaks

GitHub noreply at github.com
Thu Jan 19 13:32:16 UTC 2017


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 7b0ebf6c5b3e7c3c764469e5cb412b6c50f854e9
      https://github.com/wesnoth/wesnoth/commit/7b0ebf6c5b3e7c3c764469e5cb412b6c50f854e9
  Author: ln-zookeeper <lari.nieminen at iki.fi>
  Date:   2017-01-19 (Thu, 19 Jan 2017)

  Changed paths:
    M data/campaigns/Dead_Water/scenarios/02_Flight.cfg
    M data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg
    M data/campaigns/Dead_Water/scenarios/04_Slavers.cfg
    M data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg
    M data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg
    M data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg
    M data/campaigns/Dead_Water/scenarios/12_Revenge.cfg
    M data/campaigns/Dead_Water/utils/items.cfg

  Log Message:
  -----------
  DW: Assorted speaker and dialogue tweaks

Most changes according to reports and fixes posted by Wesbane on the forums, but I've tweaked most of his code and added a few things. Most notable change is that I'm not accounting for the player's possible undead units, because I intend to remove the Undead Bat.





More information about the Commits mailing list