[Commits] [wesnoth/wesnoth] 0becb6: Don't call select_hex when deselecting a hex (fixe...

GitHub noreply at github.com
Tue Mar 14 01:53:22 UTC 2017


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 0becb66a8c09bbf0935b5b58739e38c3b196f814
      https://github.com/wesnoth/wesnoth/commit/0becb66a8c09bbf0935b5b58739e38c3b196f814
  Author: Charles Dang <exodia339 at gmail.com>
  Date:   2017-03-14 (Tue, 14 Mar 2017)

  Changed paths:
    M src/scripting/game_lua_kernel.cpp

  Log Message:
  -----------
  Don't call select_hex when deselecting a hex (fixes bug #24712)


  Commit: 6c994a5a73172160ec069cd19d10d6861a1a09de
      https://github.com/wesnoth/wesnoth/commit/6c994a5a73172160ec069cd19d10d6861a1a09de
  Author: Charles Dang <exodia339 at gmail.com>
  Date:   2017-03-14 (Tue, 14 Mar 2017)

  Changed paths:
    M src/display.cpp
    M src/display.hpp

  Log Message:
  -----------
  Properly validate and set index when calling set_zoom with value

This fixes an issue where the zoom index wasn't properly reset when set_default_zoom was set. It also ensures
this function will only work with the set zoom levels.


Compare: https://github.com/wesnoth/wesnoth/compare/15f8ac3c8089...6c994a5a7317


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