[wesnoth-commits] [wesnoth/wesnoth] f7d292: Added initial implementation of a dynamic spritesh...

GitHub noreply at github.com
Mon Apr 9 16:04:11 UTC 2018


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: f7d2924b2770afbde409bb5ab17de67f95b13834
      https://github.com/wesnoth/wesnoth/commit/f7d2924b2770afbde409bb5ab17de67f95b13834
  Author: Charles Dang <exodia339 at gmail.com>
  Date:   2018-04-10 (Tue, 10 Apr 2018)

  Changed paths:
    M projectfiles/VC14/wesnoth.vcxproj.filters
    M source_lists/wesnoth
    A src/spritesheet_generator.cpp
    A src/spritesheet_generator.hpp

  Log Message:
  -----------
  Added initial implementation of a dynamic spritesheet generator

This isn't used anywhere yet. Right now it only takes a directory and generates one
sheet for all the images in that directory and its sub-directories. The sheets are
fully-functional textures, and a path -> rect mapping exists, but I haven't added anything
that uses it yet.

This will definitely need some improvements and changes to properly integrate with @jyrkive 's
OGL work.




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