[wesnoth-commits] [wesnoth/wesnoth] 379783: fix handling of no_leader= (again)

GitHub noreply at github.com
Sat Apr 21 02:30:34 UTC 2018


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 3797837c746b4cd371d83f5eaed94b57f1b1cd01
      https://github.com/wesnoth/wesnoth/commit/3797837c746b4cd371d83f5eaed94b57f1b1cd01
  Author: gfgtdf <daniel.gfgtdf at gmail.com>
  Date:   2018-04-21 (Sat, 21 Apr 2018)

  Changed paths:
    M src/game_config_manager.cpp
    M src/game_initialization/connect_engine.cpp
    M src/game_initialization/flg_manager.cpp
    M src/saved_game.cpp
    M src/tests/test_mp_connect.cpp

  Log Message:
  -----------
  fix handling of no_leader= (again)

previously, if people wanted to make use of mp leader selection in mp
campaign they had to sxplicitly set no_leader=no and faction_lock=no,
with the new code its clear that no_leader= is just an alias for
faction_lock with type




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