[wesnoth-commits] [wesnoth/wesnoth] ddf994: Liberty S5-S6: Replace deprecated keys

GitHub noreply at github.com
Sat Jul 28 00:01:31 UTC 2018


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: ddf9949cffbd7cf18704c0af95e75ad412dd0499
      https://github.com/wesnoth/wesnoth/commit/ddf9949cffbd7cf18704c0af95e75ad412dd0499
  Author: DisherProject <pycchio at tiscali.it>
  Date:   2018-07-27 (Fri, 27 Jul 2018)

  Changed paths:
    M data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg
    M data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg

  Log Message:
  -----------
  Liberty S5-S6: Replace deprecated keys

"share_maps" and "share_view" have been replaced in
favour of "share_vision"


  Commit: cbe2bcef6b647a1cf4bba683f3c32a35b77d24e6
      https://github.com/wesnoth/wesnoth/commit/cbe2bcef6b647a1cf4bba683f3c32a35b77d24e6
  Author: DisherProject <pycchio at tiscali.it>
  Date:   2018-07-27 (Fri, 27 Jul 2018)

  Changed paths:
    M data/campaigns/Liberty/scenarios/01_The_Raid.cfg

  Log Message:
  -----------
  Liberty S1: Filter event by condition instead of using an
if-then clause


  Commit: 4ced6c752630d7703c1b73290417add9abb7e19e
      https://github.com/wesnoth/wesnoth/commit/4ced6c752630d7703c1b73290417add9abb7e19e
  Author: DisherProject <pycchio at tiscali.it>
  Date:   2018-07-27 (Fri, 27 Jul 2018)

  Changed paths:
    M data/campaigns/Liberty/scenarios/01_The_Raid.cfg
    M data/campaigns/Liberty/scenarios/07_The_Hunters.cfg

  Log Message:
  -----------
  Liberty S1-S7: Fire victory when enemies are defeated

Instead of checking whether there are no enemy units left
every time one of them dies, use the "enemies defeated"
event.


  Commit: e63a15fc913de1d51ea8caf4330409109e1b2f0f
      https://github.com/wesnoth/wesnoth/commit/e63a15fc913de1d51ea8caf4330409109e1b2f0f
  Author: DisherProject <pycchio at tiscali.it>
  Date:   2018-07-27 (Fri, 27 Jul 2018)

  Changed paths:
    M data/campaigns/Liberty/scenarios/08_Glory.cfg

  Log Message:
  -----------
  Liberty S8: General fix and cleanup to the AI goals

All sides will now head to the central fortress. Orcs
should now be a bit smarter, and they should not suicide
during the morning or the afternoon. The humans in Halstead
will initially remain inside their fortress, until the enemy
arrival.


  Commit: f32dfaa9170a998dbbacb54d73346cb67a32dd05
      https://github.com/wesnoth/wesnoth/commit/f32dfaa9170a998dbbacb54d73346cb67a32dd05
  Author: DisherProject <pycchio at tiscali.it>
  Date:   2018-07-27 (Fri, 27 Jul 2018)

  Changed paths:
    M data/campaigns/Liberty/maps/08_Glory.map
    M data/campaigns/Liberty/scenarios/08_Glory.cfg

  Log Message:
  -----------
  Liberty S8: Remove unnecessary hidden side

Side 3 was composed by enemy reinforcements. Since they were
spawned on the right corner of the map, and since side 2
was blocked inside Halstead by and [avoid] tag, it was
necessary to add a new hidden side which could move freely
on the map.
If we upgrade the AI, removing the [avoid] tag, this hidden
side becomes unnecessary.


  Commit: d13c451afb544db67732adc0af269e764068bec6
      https://github.com/wesnoth/wesnoth/commit/d13c451afb544db67732adc0af269e764068bec6
  Author: DisherProject <pycchio at tiscali.it>
  Date:   2018-07-27 (Fri, 27 Jul 2018)

  Changed paths:
    M data/campaigns/Liberty/scenarios/08_Glory.cfg

  Log Message:
  -----------
  Liberty S8: Fix some event filters


Compare: https://github.com/wesnoth/wesnoth/compare/3b91481a0cba...d13c451afb54
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