[wesnoth-commits] [wesnoth/wesnoth] a46eaa: NR S13: further reduce enemy gold

GitHub noreply at github.com
Sat Jun 2 18:21:18 UTC 2018


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: a46eaa28749e48cf4027d1ec4523439b8407bc9b
      https://github.com/wesnoth/wesnoth/commit/a46eaa28749e48cf4027d1ec4523439b8407bc9b
  Author: Charles Dang <exodia339 at gmail.com>
  Date:   2018-06-03 (Sun, 03 Jun 2018)

  Changed paths:
    M data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg

  Log Message:
  -----------
  NR S13: further reduce enemy gold

[ci skip]

Also fixed an error in my last commit that gave your ally Dwarvish side *more*
gold on higher difficulties.


  Commit: 20af37d527efdd476aa96cbe57aff071bf8b7dd5
      https://github.com/wesnoth/wesnoth/commit/20af37d527efdd476aa96cbe57aff071bf8b7dd5
  Author: Charles Dang <exodia339 at gmail.com>
  Date:   2018-06-03 (Sun, 03 Jun 2018)

  Changed paths:
    M data/campaigns/Northern_Rebirth/maps/10a_Stolen_Gold.map
    M data/campaigns/Northern_Rebirth/maps/11a_The_Eastern_Flank.map
    M data/campaigns/Northern_Rebirth/maps/12a_Get_the_Gold.map
    M data/campaigns/Northern_Rebirth/maps/13a_Showdown.map
    M data/campaigns/Northern_Rebirth/maps/14a_Epilogue.map

  Log Message:
  -----------
  NR S10 - 14: minor cosmetic map tweaks

[ci skip]


  Commit: bf92dbbfd2c1699a9af11e6ddc1b850e154d16f9
      https://github.com/wesnoth/wesnoth/commit/bf92dbbfd2c1699a9af11e6ddc1b850e154d16f9
  Author: Charles Dang <exodia339 at gmail.com>
  Date:   2018-06-03 (Sun, 03 Jun 2018)

  Changed paths:
    M data/gui/window/campaign_dialog.cfg

  Log Message:
  -----------
  Campaign Dialog: renamed Deterministic Mode label to "Save random seed"

[ci skip]

This better conveys its behavior, especially with the introduction of the hidden PRNG
preference.


  Commit: b8ad791a1d8d1e76d921d4f48a6fd57aee3c134e
      https://github.com/wesnoth/wesnoth/commit/b8ad791a1d8d1e76d921d4f48a6fd57aee3c134e
  Author: Charles Dang <exodia339 at gmail.com>
  Date:   2018-06-03 (Sun, 03 Jun 2018)

  Changed paths:
    M src/image.cpp

  Log Message:
  -----------
  Revert "Fixed an occasional crash resulting from multi-thread access of the image cache"

This reverts commit 6d0b7c84243aba8444f5e722cd855feed3501f12. Turns out there's
a better way to fix this problem without using mutexes, which have a noticeable
performance hit (5.2% of the execution time of game_display::draw_invalidated()
according to @jyrkive).


  Commit: 011cbfe3b8fd2d634e3294484f4cb9b255eac029
      https://github.com/wesnoth/wesnoth/commit/011cbfe3b8fd2d634e3294484f4cb9b255eac029
  Author: Charles Dang <exodia339 at gmail.com>
  Date:   2018-06-03 (Sun, 03 Jun 2018)

  Changed paths:
    M src/game_config_manager.cpp

  Log Message:
  -----------
  Game Config Manager: handle clearing image cache in main thread

See comment for explanation. This was a better solution that adding mutexes to
the cache accessors; that had performance downsides.


Compare: https://github.com/wesnoth/wesnoth/compare/d96d5c506c2d...011cbfe3b8fd
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