[wesnoth-commits] [wesnoth/wesnoth] 79993e: NR S13: slight bonus for AI controlled sides:

GitHub noreply at github.com
Mon Sep 3 13:06:16 UTC 2018


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 79993ea601f34d07aa7f26251bc87b52da4338de
      https://github.com/wesnoth/wesnoth/commit/79993ea601f34d07aa7f26251bc87b52da4338de
  Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
  Date:   2018-09-03 (Mon, 03 Sep 2018)

  Changed paths:
    M data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg

  Log Message:
  -----------
  NR S13: slight bonus for AI controlled sides:

- allied AI leaders, whose death causes defeat, use passive_leader=yes
- increased amount of money which the lich brothers have, if one has not the
alternative leaders who can recall units
- also increased Krash's gold to the same amount of as Eryssa has (they are the
alternative leaders)

[ci skip]


  Commit: 47c3947d0aa651fd32545d6292d5cfed9fd02864
      https://github.com/wesnoth/wesnoth/commit/47c3947d0aa651fd32545d6292d5cfed9fd02864
  Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
  Date:   2018-09-03 (Mon, 03 Sep 2018)

  Changed paths:
    M data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg

  Log Message:
  -----------
  NR S12: hide empty sides

There has been a report that some scenario would be nearly unbeatable if they
are empty in the first place, so this has the side effect of not showing the
player that he misses something. (Nevertheless, they should be hidden)

[ci skip]


  Commit: 2e7d9015172d32935b6d658eb6d7c4593da1beb7
      https://github.com/wesnoth/wesnoth/commit/2e7d9015172d32935b6d658eb6d7c4593da1beb7
  Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
  Date:   2018-09-03 (Mon, 03 Sep 2018)

  Changed paths:
    M data/campaigns/Northern_Rebirth/utils/herodeaths.cfg

  Log Message:
  -----------
  NR deaths: use one event for both lich brothers

They text is the same, whoever of them dies

[ci skip]


  Commit: ce056894dab0285fb7596deb69445a1184a9cd19
      https://github.com/wesnoth/wesnoth/commit/ce056894dab0285fb7596deb69445a1184a9cd19
  Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
  Date:   2018-09-03 (Mon, 03 Sep 2018)

  Changed paths:
    M data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg

  Log Message:
  -----------
  DM S21: use type_adv_tree

the one usage of type is left deliberately, to point out that it affects 3
instad of 2 or 4 types.

[ci skip]


Compare: https://github.com/wesnoth/wesnoth/compare/3d481c1b8b91...ce056894dab0
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