[wesnoth-commits] [wesnoth/wesnoth] 481984: Dunefolk faction rework by various people

FranPrin noreply at github.com
Sat Aug 10 20:05:00 UTC 2019


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 48198469100f8d227ff6e2b633dbd1d74ae8d237
      https://github.com/wesnoth/wesnoth/commit/48198469100f8d227ff6e2b633dbd1d74ae8d237
  Author: FranPrin <frankpr2015 at gmail.com>
  Date:   2019-08-11 (Sun, 11 Aug 2019)

  Changed paths:
    M data/core/about.cfg
    A data/core/images/attacks/blade-curved.png
    A data/core/images/attacks/blowgun.png
    A data/core/images/units/dunefolk/alchemist.png
    M data/core/images/units/dunefolk/apothecary.png
    M data/core/images/units/dunefolk/blademaster.png
    A data/core/images/units/dunefolk/burner+female.png
    M data/core/images/units/dunefolk/burner.png
    A data/core/images/units/dunefolk/captain.png
    M data/core/images/units/dunefolk/cataphract.png
    R data/core/images/units/dunefolk/elder-falcon.png
    M data/core/images/units/dunefolk/explorer.png
    R data/core/images/units/dunefolk/falcon.png
    A data/core/images/units/dunefolk/firetrooper+female.png
    M data/core/images/units/dunefolk/firetrooper.png
    M data/core/images/units/dunefolk/harrier.png
    M data/core/images/units/dunefolk/herbalist.png
    A data/core/images/units/dunefolk/luminary.png
    M data/core/images/units/dunefolk/marauder.png
    A data/core/images/units/dunefolk/paragon.png
    R data/core/images/units/dunefolk/piercer.png
    M data/core/images/units/dunefolk/raider.png
    M data/core/images/units/dunefolk/ranger.png
    M data/core/images/units/dunefolk/rider.png
    M data/core/images/units/dunefolk/rover.png
    A data/core/images/units/dunefolk/scorcher+female.png
    M data/core/images/units/dunefolk/scorcher.png
    M data/core/images/units/dunefolk/skirmisher.png
    M data/core/images/units/dunefolk/soldier.png
    M data/core/images/units/dunefolk/spearguard.png
    M data/core/images/units/dunefolk/spearmaster.png
    A data/core/images/units/dunefolk/strider.png
    M data/core/images/units/dunefolk/sunderer.png
    M data/core/images/units/dunefolk/swiftrider.png
    M data/core/images/units/dunefolk/swordsman.png
    M data/core/images/units/dunefolk/warmaster.png
    M data/core/images/units/dunefolk/windrider.png
    A data/core/images/units/monsters/elder-falcon.png
    A data/core/images/units/monsters/falcon.png
    A data/core/images/units/nagas/bladewhirler.png
    A data/core/images/units/nagas/dervish.png
    A data/core/images/units/nagas/ringcaster.png
    A data/core/images/units/nagas/slasher.png
    A data/core/images/units/nagas/zephyr.png
    M data/core/macros/abilities.cfg
    M data/core/macros/names.cfg
    M data/core/units.cfg
    A data/core/units/dunefolk/Alchemist.cfg
    M data/core/units/dunefolk/Apothecary.cfg
    M data/core/units/dunefolk/Blademaster.cfg
    M data/core/units/dunefolk/Burner.cfg
    A data/core/units/dunefolk/Captain.cfg
    M data/core/units/dunefolk/Cataphract.cfg
    R data/core/units/dunefolk/Elder_Falcon.cfg
    M data/core/units/dunefolk/Explorer.cfg
    R data/core/units/dunefolk/Falcon.cfg
    M data/core/units/dunefolk/Firetrooper.cfg
    M data/core/units/dunefolk/Harrier.cfg
    M data/core/units/dunefolk/Herbalist.cfg
    A data/core/units/dunefolk/Luminary.cfg
    M data/core/units/dunefolk/Marauder.cfg
    A data/core/units/dunefolk/Paragon.cfg
    R data/core/units/dunefolk/Piercer.cfg
    M data/core/units/dunefolk/Raider.cfg
    M data/core/units/dunefolk/Ranger.cfg
    M data/core/units/dunefolk/Rider.cfg
    M data/core/units/dunefolk/Rover.cfg
    M data/core/units/dunefolk/Scorcher.cfg
    M data/core/units/dunefolk/Skirmisher.cfg
    M data/core/units/dunefolk/Soldier.cfg
    M data/core/units/dunefolk/Spearguard.cfg
    M data/core/units/dunefolk/Spearmaster.cfg
    A data/core/units/dunefolk/Strider.cfg
    M data/core/units/dunefolk/Sunderer.cfg
    M data/core/units/dunefolk/Swiftrider.cfg
    M data/core/units/dunefolk/Swordsman.cfg
    M data/core/units/dunefolk/Warmaster.cfg
    M data/core/units/dunefolk/Windrider.cfg
    M data/core/units/dunefolk/Wyvern_Rider.cfg
    M data/core/units/elves/Rider.cfg
    M data/core/units/humans/Horse_Lancer.cfg
    M data/core/units/merfolk/Siren.cfg
    A data/core/units/monsters/Elder_Falcon.cfg
    A data/core/units/monsters/Falcon.cfg
    A data/core/units/nagas/Bladewhirler.cfg
    A data/core/units/nagas/Dervish.cfg
    A data/core/units/nagas/Ringcaster.cfg
    A data/core/units/nagas/Slasher.cfg
    A data/core/units/nagas/Zephyr.cfg
    M data/multiplayer/factions/dunefolk-aoh.cfg
    M data/multiplayer/factions/dunefolk-default.cfg
    M data/test/macros/pathfind_answers.cfg
    M data/test/scenarios/characterize_pathfinding.cfg

  Log Message:
  -----------
  Dunefolk faction rework by various people

Changelog provided by @ghype below. Additional credits at the end.
=================================================================================================

*Art*
Most of units were reworked - some more some less - but our goal was to make them fit for mainline all together.
If any changes are needed to any unit, then we gladly execute those. There have been months worth of progress
documented in the according art thread for this project.

Base Units: https://forums.wesnoth.org/viewtopic.php?f=9&t=49075
Extra Units: https://forums.wesnoth.org/viewtopic.php?f=9&t=49625

*Balance*
The main reason why this project started in the first place. Here as well we have all the progress for balancing
Dunefolk documented and all developers and users interested in this project and seemed to agree on the current
state of balance. Thats the reason why we will not enlist all the changes here. If there are any problems with
the balance, then we too are willing to provide alternatives that can be discussed either here or on forum.

Balance Thread: https://forums.wesnoth.org/viewtopic.php?f=15&t=49627

*Alignment*
The balance of this faction was based on the newly proposed liminal alignment which works as +0/+0/+25/+0/+0/+25
instead of the old -25/-25/+0/-25/-25/+0

*Weapon Portraits*
As Dunefolk features entirely new units, we found some weapon portraits that fits the attacks of certain units.
The portrait - called „blade-curved“ is a franken but a convincing one. As the current blow pipe for UtbS is a
franken as well, this new weapon portrait should good enough to be mainlined as well. If this request get’s denied,
then we are free to provide alternatives as well. It just fits very well the theme of exotic Naga weapon
craftsmanship without relying on the orcish theme. It used for the following two units:

Lv2 Naga Bladewhirler
Lv3 Naga Dervish

*Descriptions*
New unit concepts require changes and new units require entirely new descriptions. We enlisted all problems and
inconsistencies that resulted with the rework and provided either solutions for them or new descriptions. Yumi
already started doing them but for those who want to see the initial conflicts, here you can find all the problems
displayed:

Unit Descriptions: https://forums.wesnoth.org/viewtopic.php?f=32&t=49867#p642698

*Female Dunefolk Names*
With the introduction of female units to this faction, we would require female names as well. Apparently this was
already coded in mainline, but simple not used.

*Future Plans - Animations*
There are some recourses from past works that allow us to - more or less - easily animate most of Dunefolk units.
The animations range from idle to attack-only, while other units will be fully animated. Some of the units that
are harder to animate will first receive single attack/defend frames until animation concepts were agreed upon.
Our goal is to make Dunefolk as alive as possible.

*Future Plans - Theme, Sound FX*
Rather unimportant to most people but I am interested to add some new sound fx that can start with different hit/death
sounds or new weapon sounds for scimitars. Those are just example and I do not know what I will end up with. But I know
that I will compose a Dunefolk Theme at some point. Using your feedback, I am sure I can manage to create something that
fits the faction the best.

*Future Plans - Wyvern Rider*
This is the only unit is the only one that did not get touched or reworked. The wyvern on it self looks amazing an does
not need any rework but the rider does not really fit thematically anymore, not to mention the weapon is too oversized
and not the usual Wesnoth style. But I won’t touch this sprite until it actually will be needed, most likely - IF -
there is ever going to be a mainline Dunefolk campaign.

*Credits*
I don’t know how detailed you need this to be but here all contributors.
ghype, Hejnewar, Krogen, The_Gnat, Lordlewis, EarthCake, Tom_Of_Wesnoth

It is however important to mention that the amount of contributions of each varies a lot in different categories. I will
organise it a bit and you make use of this info how ever you want. The names are in order of the amount of work put in.

Art: ghype, The_Gnat, Lordlewis
Balance: Hejnewar, Krogen, ghype, The_Gnat
Descriptions: Tom_Of_Wesnoth, Hejnewar

Earthcake joined us in the end and helped us finishing this project by cleaning/finishing the codes and doing all the git
stuff together with The_Gnat. Although none of his work can be categorised in one of the three categories, he still deserves
to be credit in one way or another.

Thanks for your time and efforts.





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