[wesnoth-commits] [wesnoth/wesnoth] 189d3d: HttT 20: use elvish name of the river

sevu noreply at github.com
Sun Jun 23 13:36:03 UTC 2019


  Branch: refs/heads/1.14
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 189d3d0d9fe9d54bea054eb827c4bda11ea5bf5c
      https://github.com/wesnoth/wesnoth/commit/189d3d0d9fe9d54bea054eb827c4bda11ea5bf5c
  Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
  Date:   2019-06-23 (Sun, 23 Jun 2019)

  Changed paths:
    M data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg

  Log Message:
  -----------
  HttT 20: use elvish name of the river

The river is mentioned by one elf talking to another.
S18 explained both the human end elvish name to the player.


  Commit: 3d79ddeb11bb409f585f1d243c98c34df77213e5
      https://github.com/wesnoth/wesnoth/commit/3d79ddeb11bb409f585f1d243c98c34df77213e5
  Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
  Date:   2019-06-23 (Sun, 23 Jun 2019)

  Changed paths:
    M data/campaigns/Heir_To_The_Throne/maps/06_The_Siege_of_Elensefar.map
    M data/campaigns/Heir_To_The_Throne/maps/16_Hasty_Alliance.map
    M data/campaigns/Heir_To_The_Throne/maps/19b_Swamp_Of_Dread.map
    M data/campaigns/Heir_To_The_Throne/maps/20b_Underground_Channels.map

  Log Message:
  -----------
  HttT maps – more use of new terrain

S6: don't use Dwarvish Castles, because dwarves are far away
S16: use Troll Encampment
S19: so many castles – turn some into Undead Encampments
S20: add a second keep to the allied castle for player


  Commit: c645a228bf2527c34d9603ac1e896c6eabda4c62
      https://github.com/wesnoth/wesnoth/commit/c645a228bf2527c34d9603ac1e896c6eabda4c62
  Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
  Date:   2019-06-23 (Sun, 23 Jun 2019)

  Changed paths:
    M data/core/images/help/l10n/de/hpxp.png
    M data/core/images/help/l10n/de/recruit.png
    M data/core/images/help/l10n/de/tooltip.png
    M data/core/images/help/recruit.png

  Log Message:
  -----------
  German translation: updated images for the help

To keep the frame consistent, the original picture got extended by 1px


  Commit: 3e16f25d6eea027134872e8f349130815dfdcea9
      https://github.com/wesnoth/wesnoth/commit/3e16f25d6eea027134872e8f349130815dfdcea9
  Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
  Date:   2019-06-23 (Sun, 23 Jun 2019)

  Changed paths:
    M data/multiplayer/scenarios/4p_A_New_Land.cfg

  Log Message:
  -----------
  Revert "ANL: also protect Guardians from losing defense by luring out"

This reverts commit 5133875b01f18d26e4bd28c6044ae815a0e69b2e.


  Commit: 18fe78c846921e41cb3a59a3536fccbc81770702
      https://github.com/wesnoth/wesnoth/commit/18fe78c846921e41cb3a59a3536fccbc81770702
  Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
  Date:   2019-06-23 (Sun, 23 Jun 2019)

  Changed paths:
    M data/multiplayer/scenarios/ANL_utils/ANL_general_macros.cfg
    M data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg

  Log Message:
  -----------
  ANL: alternative solution for Guard Problem

This avoids not only luring them on weak terrain,
but also luring them out of the way.


  Commit: 2b97a51f713b3e8d02d7942be6faad6108eaa4e6
      https://github.com/wesnoth/wesnoth/commit/2b97a51f713b3e8d02d7942be6faad6108eaa4e6
  Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
  Date:   2019-06-23 (Sun, 23 Jun 2019)

  Changed paths:
    R data/campaigns/The_South_Guard/utils/sg_help_NEW.cfg

  Log Message:
  -----------
  TSG: remove accidentally commited file


  Commit: af5392a3475afc41c0670f1cf1a1f7063286449d
      https://github.com/wesnoth/wesnoth/commit/af5392a3475afc41c0670f1cf1a1f7063286449d
  Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
  Date:   2019-06-23 (Sun, 23 Jun 2019)

  Changed paths:
    M data/campaigns/The_South_Guard/_main.cfg
    M data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg
    M data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg
    M data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg
    M data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg
    M data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg
    M data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg
    M data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg
    M data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg
    M data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg
    M data/campaigns/The_South_Guard/utils/sg_help.cfg
    M data/campaigns/The_South_Guard/utils/sg_story.cfg
    M data/campaigns/The_South_Guard/utils/sg_utils.cfg

  Log Message:
  -----------
  TSG: use colors for the narrator,

highligthing game explanations and storytelling with different colors.

This has originally been done for the German translation in 1.14.5 by Chewan.


Compare: https://github.com/wesnoth/wesnoth/compare/bd16b2d59575...af5392a3475a



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