[wesnoth-commits] [wesnoth/wesnoth] d53ca6: gui2: Reclaim vertical real estate from some Searc...

Iris Morelle noreply at github.com
Mon Nov 4 23:43:36 UTC 2019


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: d53ca602b8df5cc302cd1d5d502654823dc67415
      https://github.com/wesnoth/wesnoth/commit/d53ca602b8df5cc302cd1d5d502654823dc67415
  Author: Iris Morelle <shadowm at wesnoth.org>
  Date:   2019-11-04 (Mon, 04 Nov 2019)

  Changed paths:
    M data/gui/window/campaign_dialog.cfg
    M data/gui/window/game_load.cfg
    M data/gui/window/unit_create.cfg
    M data/gui/window/unit_recall.cfg

  Log Message:
  -----------
  gui2: Reclaim vertical real estate from some Search boxes

Several dialogs have Search boxes accompanying a central element, with
the boxes taking up a whole row of their own. For both aesthetic and
space allocation purposes it turns out to be more convenient to relocate
these boxes to the top right corner of the dialog to share room with the
dialog's caption.

This only applies to the Campaigns menu, Load Game, Create Unit, and
Recall Unit dialogs. The Recruit Unit dialog, interestingly enough,
already used this approach (an accident?).

Chat Log and the Add-ons Manager *could*, in theory, use this same
change, but they are a bit trickier because of the additional controls
attached to the Search box -- especially so in the Add-ons Manager's
case.

[ci skip]





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